Long press and save?
#1
Posted 24 July 2012 - 06:11 AM
#2
Posted 24 July 2012 - 08:36 AM
if you press some where a timer starts, when the timer runs out you check if you are still pressing at the same position and then take your desired action!
Save a picture should work? at least the file_text functions saves like they are supose to
I don't think you can make the os know that you like to use a specific sound as a ringtone but you might be able
to move your sound file to the right folder so you can use it from the os menu, not sure tho, haven't tried it.
Edited by filulilus, 24 July 2012 - 08:36 AM.
#3
Posted 26 July 2012 - 03:10 AM
Problem is, alpha values are not saved correctly with sprite_save() STILL. STILL waiting on that fix, yoyogames.
#4
Posted 26 July 2012 - 05:53 AM
Saving a picture does -kinda- work with sprite_save(), and you can make a sprite from a surface too.
Problem is, alpha values are not saved correctly with sprite_save() STILL. STILL waiting on that fix, yoyogames.
ok so what if I want to make a new or edit my existing soundboard, so that I can hold any of the sounds and set that as a notification or a ringtone?
How would I go about doing that in GMS?
#5
Posted 26 July 2012 - 05:26 PM
Honestly no idea. I don't know if GM:S even has the capability of saving sounds at all.
Saving a picture does -kinda- work with sprite_save(), and you can make a sprite from a surface too.
Problem is, alpha values are not saved correctly with sprite_save() STILL. STILL waiting on that fix, yoyogames.
ok so what if I want to make a new or edit my existing soundboard, so that I can hold any of the sounds and set that as a notification or a ringtone?
How would I go about doing that in GMS?
Although, you could just link a key press event to download a sound, or send to a webpage.
Honestly though, soundboards are silly. I've never known anyone to have them to download sounds: why not download the sounds myself? Why not just host a sound pack online?
#6
Posted 26 July 2012 - 08:54 PM
Honestly no idea. I don't know if GM:S even has the capability of saving sounds at all.
Saving a picture does -kinda- work with sprite_save(), and you can make a sprite from a surface too.
Problem is, alpha values are not saved correctly with sprite_save() STILL. STILL waiting on that fix, yoyogames.
ok so what if I want to make a new or edit my existing soundboard, so that I can hold any of the sounds and set that as a notification or a ringtone?
How would I go about doing that in GMS?
Although, you could just link a key press event to download a sound, or send to a webpage.
Honestly though, soundboards are silly. I've never known anyone to have them to download sounds: why not download the sounds myself? Why not just host a sound pack online?
just because *you* think it's silly doesn't mean other people won't like it. Different strokes for different folks. And it's my most downloaded app right now.
#7
Posted 03 August 2012 - 06:30 AM
Honestly no idea. I don't know if GM:S even has the capability of saving sounds at all.
Saving a picture does -kinda- work with sprite_save(), and you can make a sprite from a surface too.
Problem is, alpha values are not saved correctly with sprite_save() STILL. STILL waiting on that fix, yoyogames.
ok so what if I want to make a new or edit my existing soundboard, so that I can hold any of the sounds and set that as a notification or a ringtone?
How would I go about doing that in GMS?
Although, you could just link a key press event to download a sound, or send to a webpage.
Honestly though, soundboards are silly. I've never known anyone to have them to download sounds: why not download the sounds myself? Why not just host a sound pack online?
just because *you* think it's silly doesn't mean other people won't like it. Different strokes for different folks. And it's my most downloaded app right now.
would still like to know if there's a way to do this?
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