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The Most Wonderful GMC Jam #7 Games Topic

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#1 Nocturne


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Posted 23 July 2012 - 06:36 AM

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Well done GameDevDan!!

And congrats (and thank you) to everyone that entered and voted!

Full List Of Places


ZIP FILE : http://gmc.yoyogames...dpost&p=4039004

Welcome to the official GMC Jam #7 "Summer Jam" Games Topic!

Well, after a fantastic and exciting weekend, the Jam has finished and the games should all have been posted in this topic... So lets start the voting!!!! How? Well, it's simple really... just copy and paste the following :

My votes go to

  • name of the game - author
  • name of the game - author
  • name of the game - author
Best Use Of Theme - author
Best Use Of Handicap - author
Best Presentation - author
Best Devblog - author

into your post and add the names of the games you wish to win, together with the author (name of the person that posted the game). You may vote for as many (or as few) games as you wish in order of preference, with 1 being the winner and all subsequent games being runners up, but please vote for at least three! Apart from the voting you are encouraged to post a mini-review of the winning game (and any others) explaining what you liked/disliked and why you think it deserves to win... Remember, this is a Community Jam and so feedback from the community is all important! We want to know what you think! Apart from that there are a few more rules to stick to...

  • Voting will last 15 days from 12:00 Tuesday 31st July to Wednesday 15th August 23:59GMT.
  • Please post your votes FIRST, before any other text.
  • Only ONE post per person. Any further coversation can be held in the Jam topic or in the topic of the game itself (if it has one), and any posts breaking this rule will be removed.
  • Your top three games MUST BE ACCOMPANIED BY A SHORT REVIEW and posts with no reviews of at least the top three games will be considered <void> at the time of counting.
  • If you are reviewing the games over the course of the 15 day voting period, use the <EDIT> button to add to your post, rather than post twice.Constructive criticism is fine, but comments like "This game sucks" will not be tolerated... so think before commenting!
  • Please vote for at least YOUR TOP THREE GAMES, although you can vote for as many as you like (and every vote DOES count!)Please also vote for "Best Use of Theme", "Best Use Of Handicap" , "Best Presentation" and "Best DevBlog"
  • NO talk of cheating in the Jam topics please. If anyone has any doubts about a post or a vote, then please REPORT the post or PM me with your thoughts and action will be taken.
So that's it I think... Take your time to play as many games as possible, and we shall see you all here again in fifteen days time to see who has the honour of being the Jam winner this time around!

Good luck to everybody and thank you all so much for participating!!!!


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#2 Nocturne


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Posted 28 July 2012 - 12:05 AM



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#3 makerofthegames


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Posted 28 July 2012 - 12:29 AM

DOWNLOAD LINK: https://www.box.com/...4da1c0d5b7fc868
TOPIC LINK: http://gmc.yoyogames...howtopic=548964

Posted Image
UTWPVG for short.

The game uses gravity-flipping gameplay. More specifically, you can hit Spacebar to flip between Floor-Gravity and Right-Of-The-Screen-Gravity. Changing flawlessly between 270 degrees and 0 degrees of gravity.




Edited by makerofthegames, 30 July 2012 - 06:37 AM.

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#4 Blake


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Posted 28 July 2012 - 12:29 AM

Virtual Trial


An abstract puzzle platform shooter.

Gameplay Video:



Edited by Blake, 30 July 2012 - 03:33 PM.

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#5 land of games

land of games

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Posted 28 July 2012 - 12:30 AM

duality maze is a quirky top down puzzle game with an original mechanic. in it there are 2 worlds. the red world and the blue world. you must hit the power buttons to switch between worlds. you can use this to solve puzzles.
Posted Image
previous devlogs

68:43 in:
okay....... getting close to the deadline. this update may be the final. but stay tuned because that not set in stone.
I incorporated the gmechanism api into it. the gmech api allowed me to make online high scores, a play count and a user count (playing at any given time)
I finished it to the point that It could be concidered done, but I might update it before the deadline.
I would like to thank luke escude for the support with the api. this was my first time using it so I needed some help.
overall, im pretty happy with it. even got a review from a guy.

4/5 stars

this was from mrsoftware. so,just ask him.
this was far better than I expected. thanks all for a wonderfull jam.

okay all.... I seem to be getting some strange errors. I an in the process of fixing them. I may not be able too. if I cant just restart the game. once you get through the login process then you should be fine. sorry :P I think I fixed it. if you get any more errors pm me.

download (.exe) (latest version )

more screen shots!!!!!

Edited by Nocturne, 31 July 2012 - 08:44 AM.

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I have returned.

#6 Fireball16


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Posted 28 July 2012 - 12:31 AM

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What is Dream State?

Dream State is a game made in just 72hours for the pc during the Game Maker Community Jam #6. The theme for the competition was "Two Worlds" and it had to include a cutscene.

My intial thought after seeing the theme was: dreams. We all have two universes or worlds that we exist in. One in which we sub-consiously control everything. We can be anyone. Do anything. The sky is the limit. And then there's the other world, the real one where we are stuck in jobs and in which we have to conform to all sorts of standards we don't really want to.

This is just a short extract of my Devlopment Log (Which you can view here), in the game the rules are simple, solve problems in the dream word with the occasional help of the Real World using the amazing StateChanger5000™

left button - put item into the inventory
right button - throw item away from the inventory

Keyboard Keys:
R - restart the room incase you get stuck
D - return to the level select room

Arrow Keys - move
Enter - enter the level using the correct door
Right Click StateChanger - to flick between Real Life and DreamWorld

*If you need to see the cutscene for voting purposes simply walk upto the cutscene door and press "enter"*

Links for the game:
Game Website
Download the Game (PC - WIP)
View the games WIP Topic
Note: Even if your browser says the game could be dangerous its because its a .exe so please ignore and keep the file so you can play!

Thank you for downloading/viewing this topic. I will leave you with one final peice of advice:
It is a sad day when someone can not dream anymore, for without dreams we are nothing. They keep us going from day-to-day. They are our retreat when the world is just too tough. No matter who you are, no matter where you are; Never forget to dream.


[20:15 PM (GMT)]

[17:38PM (GMT)]

[12:05 AM (GMT)]

[10:50 AM (GMT)]

[01:33 AM (GMT)]

[01:17 AM (GMT)]

Edited by Fireball16, 30 July 2012 - 10:08 PM.

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#7 orange08


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Posted 28 July 2012 - 12:31 AM

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Host-A Download


(Extremely Detailed)Devlog(All times in EST):
1:08 PM Monday

Rest of devlog:

Edited by orange08, 30 July 2012 - 05:42 PM.

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Z8vrE7W.png WRhLqHy.png
"I'm just glad Off-topic isn't being removed. Otherwise I risk actually doing something productive." -RoyTheShort

#8 TeamSteeve


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Posted 28 July 2012 - 12:35 AM

Please download the latest version from one of these links. A few small bugs were fixed.
WIP topic Please leave some comments for us!

Aliens Apart is about two alien races whose planets are connected by a giant elevator. Unfortunately this has caused their planets to start breaking apart.
Find the super strong twine or super strong glue and put it in the carts to be sent down the elevator shaft to the other planet. Once both planets have enough twine/glue, they can begin to fix them up.
This game still needs lots of work, but it's still good to let us know what you think can be improved.

Our team:
DemeGeek Unfortunately DemeGeek dropped out and we couldn't do online functionality as we planned.

Devblog hosted offsite: http://www.majesticgamers.com/
We will be livestreaming our progress in the stream section. Come and watch us make games!

We've decided to do an online multiplayer platform puzzle game.
Two alien races of two different worlds come together.

Some concept art:

Title Screen:

Play the game in 1920x1080:

or 800x600

or whatever other resolution you have!

EDIT: Added WIP topic, fixed a broken link, etc.

Edited by TeamSteeve, 04 August 2012 - 04:48 AM.

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#9 @Alex@


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Posted 28 July 2012 - 12:36 AM

Project Solomon

Well I can't be bothered working on this just now. I might update just before the deadline but lets presume I won't. EDIT : So I did actually update, the link below should still work. I showed the game to a select few indivuals at #neverused that gave me some feedback , everything was just minor edits. The end cutscene now displays your time and deaths regardless of what ending you get.

My Dev Log will be at the link below for purposes of quicker formatting.


Screenshots :
see DevLog for more.

Development log: https://docs.google....po2s1eiYDXxhlK4
Download : http://www.host-a.ne...jectSolomon.exe
Controls :
Arrows + Space Bar

Edited by @Alex@, 30 July 2012 - 10:38 PM.

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#10 Centauri


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Posted 28 July 2012 - 12:40 AM

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Edited by Centauri, 01 August 2012 - 09:51 PM.

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#11 Venomous


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Posted 28 July 2012 - 12:44 AM

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Take control of two characters to solve various puzzles. Each character's world is slightly different, making things more difficult.

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Click here to go to the topic.
Click here to download directly.






Edited by Venomous, 30 July 2012 - 06:42 PM.

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#12 Spydog


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Posted 28 July 2012 - 12:46 AM

Super Spaceship Escape

Posted Image

Download from GameJolt
GMC Thread

Retro platformer with fun gameplay twists!
Also featuring lively music that isn't chiptune.
TIP: Use the A and D keys to skip between levels. If you get frustrated, you can just skip ahead.

Devlog (on Twitter)

Edited by Spydog, 31 July 2012 - 01:25 PM.

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College-aged game developer.


Guess what? I'm on Twitter! You can follow me! @TheSpydog
And I might even follow you too!

#13 11clock


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Posted 28 July 2012 - 12:49 AM

WiP Topic: http://gmc.yoyogames...howtopic=549059

Posted Image

Two worlds collide! Get the red guy and the blue guy to their exits. The red guy interacts with red things, the blue guy interacts with blue things, and they both interact with purple things. There are 13 levels in all.

Download Here

Day 1

Day 2

Day 3

Edited by 11clock, 31 July 2012 - 12:12 AM.

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#14 Hiznopellagio


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Posted 28 July 2012 - 12:51 AM

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Platform: Windows only

Theme using : this game has a two free runner training which separated in two world, Puzzle training and Skill training.
Handicap using : This game has two cutscene.




You are Stepsy, a box who cann't jumping, he can only move left and right, and also climbing a wall if he move left/right against wall. Help him get out from a puzzle test which made by his own maker, Faissialoo. Stepsy is programmed to be the 1st free runner box! He'll join the "Talented thing" competition! But at first, you need to train Stepsy before he ready to join the competition.


Devlog (use GMT+7):

Edited by Hiznopellagio, 29 July 2012 - 10:58 PM.

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#15 HomeBrand Gaming

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Posted 28 July 2012 - 01:04 AM

From HomeBrand Gaming Entertainment comes the sequel to "Springs" and the prequel to "Pens: Reloaded":


DOWNLOAD LINK: http://sandbox.yoyog...the-purple-void

NOTES: Windows only
Developed using Game Maker 8.1 Lite





Edited by HomeBrand Gaming, 29 July 2012 - 03:31 AM.

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PENS 3: TIDES OF WAR - A side-scrolling shooter-platformer that tells an epic storyline in a blitz of one-liners and is completely open-world. Rated 5/5 on GameJolt!
SAVE MY SOUL: MASTER 2 - A creepy puzzle-platformer that allows you to warp between dimensions in real-time. Rated 4/5 on YoYo Games Sandbox!

PENS: RELOADED - A remake of the first Pens game - an action-shooter with six enemy infested levels.

PENS RELOADED 2: REVENGE OF THE SPRINGS - A remake of the second Pens game - a side-scrolling aerial assault game that lets you experience both sides of the story.

#16 chance


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Posted 28 July 2012 - 01:05 AM

DOWNLOAD: 2.2 MB zip file containing one GM8.1 executable: Download Organomech.zip
GMC Creations Topic

Organo - Mechanics
sub-title: The Twisting Vines of Death

Saturday morning (too early):
Trying to decide on "two worlds" theme. Some current possibilities are --

Microscopic and Macroscopic
Fruits and Vegetables

Mechanical and Organic SELECTED THIS as the TWO WORLDS theme

Spending this AM working out the physics of the undulating "things" and drawing some better graphics.

Saturday afternoon:

I decided on the "Mechanical and Organic" two worlds theme. "Organics" will be plants / food... and the "mechanical" will be hardware like nuts and bolts, cogs, etc. The gameplay will be an arcade-style casual game with the objective to move the vines/chains causing the fruit/hardware to roll into the basket. And I have a great cut-scene planned... hopefully I can get to it in time. :smile:

I spent a few hours today refining the vine physics for the "organic world". It's looking quite realistic -- right out of Jack and the Beanstalk. Here's a static screen:

EDIT: this is an update from Sunday afternoon:

Posted Image

Sunday morning (in the wee hours):

Only a few hours sleep, now back to work. I decided to work on the cutscene for a few hours. I'm making a little cutscene intro where the vines just grow and wind around some hardware. Should be cool to watch. Maybe even better than the game itself. :tongue:

Here's the cutscene (intro "movie") screen so far:

Posted Image

Sunday Afternoon:

I've been working on the cutscene animation. Above image is the latest. Very cool watching the vine grow from the bottom to the top and undulate along the way. :smile: Plus, I may have a name now: Organo - Mechanics (sub-title: The Twisting Vines of Death)

Sunday Afternoon:

Final level done. Here's a screen (below)

2.2 MB zip file containing one GM8.1 executable here: Organomech.zip

OK... done. Ready or not. :tongue:

Posted Image

MediaFire link to exe

Edited by chance, 30 July 2012 - 10:39 PM.

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#17 ZingZingZap


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Posted 28 July 2012 - 01:36 AM

Game Name: Amazalkazopopolusity

Game: To control two planes - at the same time.
Dev Log - Since Last Updated

Made level bigger.
Added increased speed as game goes on.
Made aim to get best score, hitting objects reduces score.
Added high score table.

Create some music.

Screen Shot:

Posted Image




You can check progress of HTML5 at [last Update 9:00am 29th July:

Edited by ZingZingZap, 29 July 2012 - 12:25 PM.

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#18 95jonpet


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Posted 28 July 2012 - 01:59 AM

A Tower Defense game.

A planetary alignment causes monsters to attack Earth. Aid Earth in its defense using defensive towers.
The game offers three different levels and some pretty good music.

Posted Image

Download: https://dl.dropbox.c...8/Alignment.zip

Monday 19:11 GMT: The game is now complete, time for some well deserved rest!

Older posts:

Edited by 95jonpet, 30 July 2012 - 07:43 PM.

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Twitch stream: http://www.twitch.tv/95jonpet


#19 Pixel8ed72


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Posted 28 July 2012 - 02:06 AM

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A Platformer/Puzzler(more-so Platformer, though)
My Game is Complete!

Development Log
Note, time is Australian Time : GMT +10

Latest : Entry 32
[6:38 PM : 30/7/12]

Done, for real this time.

Scroll down to download.



Download from the Sandbox

Edited by Pixel8ed72, 30 July 2012 - 08:55 AM.

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#20 Desttinghim



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Posted 28 July 2012 - 02:21 AM

Team DIMN Post

Bridge Of War
A platform shooter

Dropbox download

Two worlds separated by thousands of miles of empty space are on occasion joined together by mystical bridges of light. These bridges of light are made by machines that were left by some ancient civilization. These bridges of light considerably reduce the distances inside of them, making it a quick trip from one of the planets to the other. The inhabitants of these world, for some reason or another, hate each others guts. So every time the bridge occurs, the sides take up arms and fight.


Edited by Desttinghim, 30 July 2012 - 02:45 AM.

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#21 Darzoz


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Posted 28 July 2012 - 02:35 AM

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Asperous Flux
(Platform shooter)

Download here!
View the trailer here!

Description: Make your way through the warped levels of a mixed and matched amalgamation of two universes! A strange race of aliens has brought two planes of existence closer together and inexplicably granted you the ability to switch between them on the go. Puzzle bound and trigger happy, fight your way through to the end.

Dev-Log --
[8:09AM - D5 - B1] Slight musical and graphical bug-fix.

Prior Logs:

Screenshots and images:

Edited by Darzoz, 31 July 2012 - 03:27 PM.

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"Forged by an ancient Otaku Master over the heat of a roaring manga fire."


#22 Bill23


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Posted 28 July 2012 - 02:48 AM

Plan: Platformer in which a man in one world is wishing for the death of a women in a different one.

Dev Blog

[6:57] Done
[7:10] Just squeezed in an update.
[7:49] One more update - online high scores!

[The next day... after the jam]
Just going to add a picture to hopefully attract people... because why not?

Posted Image

Edited by Bill23, 31 July 2012 - 04:05 PM.

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#23 The_Puzzle


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Posted 28 July 2012 - 03:17 AM

Game Name: Valid or Invalid

Download here ---> Valid or Invalid



Edited by The_Puzzle, 30 July 2012 - 09:29 AM.

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#24 fenyxofshadows



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Posted 28 July 2012 - 04:45 AM

fenyxofshadows post for his game
Download (gamejolt): http://gamejolt.com/...oad/8871/10984/
GMC topic: http://gmc.yoyogames...howtopic=549058
Type: Vertical scrolling shooter


WIP .exe Downloads:

AFTER JAM EDIT ALERT: I fixed a critical bug in the game that would make it impossible to beat. The reason why I had not noticed it before now is because it occurs in the final boss. The bug is still in the .zip version, so if encountered please head over to this post. Thank you, and sorry.

Edited by fenyxofshadows, 01 August 2012 - 05:53 PM.

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Make a contract with me and become a magical girl!

/人 ‿‿ 人\

#25 newkill


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Posted 28 July 2012 - 06:57 AM


  • Title : 9999
  • Genre : Abstract Space Shooter "Don't Touch The Enemy Bullets" Game
  • Concept : The year is 9999. Humanity has merged into one being of pure good to make an ultimate fight against an evil cosmic being that threatens to destroy all that exist.
  • Gameplay : The player controls the blue sphere with his mouse and must avoid getting touched by the red bullets shot by the red evil being. The enemy shoots the bullets in different patterns that change every wave. To access the next wave, the player must survive for a certain amount of time. The player's score increases constantly. He receives more points at a time if he is closer to the enemy, but this is more risky! The player has infinite lives, but loses points each time he dies (this is to allow everyone to finish the game while still having the challenge of staying alive to get a higher score).
  • Use of theme : The good and evil beings represent two opposite worlds.
  • Use of handicap : No cutscene, didn't had time.
-> Download Link <-

To comment on my entry, check my WIP topic -> Here

Final Gameplay Video :



Day 3 - 20:00 GMT
Game uploaded and new video added. :smile:

Day 3 - 13:50 GMT
The game is finished. I had to remove some elements and rush some stuff. I didn't had time to make a Main Menu but it doesn't really matter. I'll be posting a download link and a new gameplay video before going to my job, near the end of the Jam. Now I need to sleep...! :wacko:

Day 3 - 06:40 GMT
Back from job, I grabbed some McDo. I need to finish the game before going to sleep, since I go back to job 3 hours before the end of the Jam and I need to sleep in-between. I won't be making updates until near the end of the Jam, I need to stay focused. Good luck everyone! :thumbsup:

Older updates:

Edited by newkill, 30 July 2012 - 08:25 PM.

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#26 HayManMarc


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Posted 28 July 2012 - 08:18 AM

Terra Duo


Oh, yes. It happened. We teamed up. We are...

Posted Image

Team 49 consists of:

and myself, HayManMarc. (I was nominated to take care of this wonderful devlog.)

History Lesson
'Team 49' was born from a joke at the end of Jam #6. The four of us tied with 17 others for 49th place (49th place is really "Last Place" because Dadio could not really, logically, get 10000000001th place - duh huh!). Anyway, we joked about uniting together for the next jam and combining forces to rule the world so that we can steal candy from babies and throw away our dirty socks in the garbage if we want to! So, here we are and here's our game. (Stop making fun of our little world. It's ours. We can rule it if we want to.)

Captain's Log, Stardate 1 - 06:45 ajs (after jam start)


Captain's Log, Stardate 1 - 18:00 ajs


Captain's Log, Stardate 1 - 21:40 ajs


Captain's Log, Stardate 2 - 40:10 ajs


Captain's Log, Stardate 3 - 51:40 ajs


Cadet's Log, Stardate 3 - 69:30 ajs


First Mate's Log, Stardate 3 - 71:20 ajs
This is the final log of the UHF 49. I am the firstmate, CaptainLepidus, standing in for the Captain. He's currently engaged in the line of duty. Cadet Ziggler left a log here with some incorrect statements (I think we'll have to cancel his promotion; make a note of that, Cadet Rusty)...I was not, in fact, asleep. Just thought I'd clarify that for posterity and all.

So, the Cadet has made an awesome cinematic...perhaps we'll promote him anyway. I've added in the music created by our esteemed captain, and fixed up a few issues with the main gameplay. Cadet Rusty has been messing around in Engineering...we're not really sure what he's up to.

We'll post the link now and our job will be at last finished. CaptainLepidus signing off.

And in case you missed it, here's the link again:

Edited by HayManMarc, 31 July 2012 - 12:05 AM.

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#27 GameDevDan


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Posted 28 July 2012 - 09:02 AM

Posted Image

Download (6mb)

Name: Chickens and Moles
Genre: Puzzle
Screen Res: 960x640
Description: Rescue chickens and moles in the overground and underground worlds!

Screenshot (more in devblog)

Posted Image


Monday 30th July @ 22:00 BST | 69 hours 00 minutes into the jam | 25 hours 00 minutes work done - Finished

Monday 30th July @ 17:05 BST | 64 hours 05 minutes into the jam | 20 hours 30 minutes work done

Monday 30th July @ 12:05 BST | 59 hours 05 minutes into the jam | 15 hours 55 minutes work done

Sunday 29th July @ 21:50 BST | 44 hours 50 minutes into the jam | 13 hours 15 minutes work done

Sunday 29th July @ 17:45 BST | 40 hours 45 minutes into the jam | 11 hours 50 minutes work done

Sunday 29th July @ 16:15 BST | 39 hours 15 minutes into the jam | 10 hours 20 minutes work done

Sunday 29th July @ 14:50 BST | 37 hours 50 minutes into the jam | 9 hours 20 minutes work done

Sunday 29th July @ 12:15 BST | 35 hours 15 minutes into the jam | 7 hours 15 minutes work done

Saturday 28th July @ 19:45 BST | 16 hours 45 minutes into the jam | 6 hours 15 minutes work done

Saturday 28th July @ 12:30 BST | 11 hours 30 minutes into the jam | 3 hours 30 minutes work done

Saturday 28th July @ 10:45 BST | 9 hours 45 minutes into the jam | 1 hour 45 minutes work done

Saturday 28th July @ 09:45 BST | 8 hours 45 minutes into the jam | 45 minutes work done

Edited by GameDevDan, 30 July 2012 - 09:16 PM.

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See you all on the other side.

Back & share :)

#28 PrinceOthman


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Posted 28 July 2012 - 09:36 AM

Title: Insane Original Topic
Genre: Top-down shooter
Use of theme: Nothing yet
Use of handicap: Nothing yet



Download: Here

Edited by PrinceOthman, 30 July 2012 - 06:26 PM.

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Try pressing this rep_up.png button next to my post, and tell me what happens.  :)

#29 faissialoo


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Posted 28 July 2012 - 09:59 AM


by Faissaloo and Hiznopellagio
Download: http://gamejolt.com/.../download/8879/
Quickplay: http://gamejolt.com/...uick-play/8879/

Edited by faissialoo, 31 July 2012 - 03:08 PM.

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The YYGF subreddit: /r/YYGF

#30 Jobo



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Posted 28 July 2012 - 11:43 AM

Saving Private Ryan

Posted Image

Development Log

The following is a reenactment of the weekend that would change Jobo's life forever..
Proceed reading at your own risk.

It was the 28th of July, 2012. A saturday like any other saturday. Jobo woke up, proceeded to walk downstairs to eat breakfast - it was now Jobo received his first bad omen, unaware that the 28th of July would change his life. He wasn't hungry.
He walked back upstairs, as he'd done so many times before, turned on his PS3 and played Skyrim. Only after 30 minutes, Jobo was already bored - what he didn't know was the fact that he'd received his second bad omen while playing Skyrim. He couldn't find any fun quests.
It was around 1100 hours as he turned on his brand new desktop pc.

The following is actual content either written by Jobo in the days of the life changing event or told by his closest relatives.

Day 1 - 28th of July

Day 1, 1200 hours: OH ****! I FORGOT ALL ABOUT THE JAM!
Day 1, 1230 hours: What should I make, what should I make... I really don't have time for this Jam!! Oh well, it's only a few hours...
Day 1, 1245 hours: "Two Worlds"?! What kind of lame theme is that?! And a cutscene?! What am I, a graphic artist?! Oh well, it's the rules.
Day 1, 1300 hours: *giggles* Now I know what to make, tehehe *giggles*

It's now 1310 hours, and Jobo is still giggling over his Jam game idea.
The carbondioxide fumes are filling up in his closed room, as Jobo unknowingly continues giggling.

Day 1, 1320 hours: I'll name it Saving Private Ryan...

The clock is now 1400 on the 28th of July, 2012 - a life changing weekend for Jobo.
He walked downstairs to eat lunch, and started eating his eggs. This is when he received his third bad omen - he forgot he had shrimps. Jobo didn't realise it, but having lunch at exactly that moment saved his life. His heart rate had slowed down, he was starting to have trouble breathing and his veins were tightening. But because he left the door open as he was downstairs, all the carbondioxide ran out of his room, parting enough for him to be able to breathe clear oxygen again.

Day 1, 1500 hours: Jobo continues progress on his Jam game, designing some crucial HUD elements and gameplay features.
Day 1, 1530 hours: Jobo finishes his HUD elements and implements one of his gameplay features.
Day 1, 1610 hours: I made last minute graphical changes, deciding not to go with black and white after all, while still maintaining a unique graphical style.
Day 1, 1720 hours: Finished the introduction sequence / cutscene.
Day 1, 1735 hours: Minor adjustments internally and visually. Sharpened display greatly.
Day 1, 1750 hours: Considered putting a trollface easter egg in the game.
Day 1, 1755 hours: Dropped trollface easter egg idea.
Day 1, 1800 hours: Began work on hostile artificial intelligence.
Day 1, 2000 hours: Had a delicious dinner. Yum.
Day 1, 2120 hours: Finished hostile artificial intelligence and added grenades. Now I've made part 1 of the "game", time to make part 1 of the "play" - then I'll have part 1 of the "gameplay".

It's now 2130 hours on the 28th of July and Jobo's subconsciousness is now fighting a major battle against an array of his bodily functions; the most dangerous being weariness. He hasn't had enough fluids through his system to completely clean out the carbondioxide poisoning he got while giggling. Combined with weariness, Jobo's body is now sturring a deadly cocktail within him - and he has not the slightest clue...

Day 1, 2130 hours: I'm off to get something to drink, be right back.

Day 2 - 29th of July

Day 2, 0030 hours: Found perfect difficulty balance.
Day 2, 0050 hours: Added supply carrier that drops supply crates. May just save your life.

It is now 0100 hours and Jobo is sitting in his chair absolutely amazed at how incredibly entertaining his little game is. He would have never thought it would turn out this well.
Proceeding to have mindless fun with his game, Jobo was quickly getting very tired.

Day 2, 0100 hours: Going to bed.
Day 2, 1200 hours: Jobo ate breakfast. This time he was hungry. His first good omen in 24 hours.
Day 2, 1230 hours: Jobo doesn't give a rat's ass about the Jam game.
Day 2, 1500 hours: Jobo gives a rat's ass about the Jam game and continues work.
Day 2, 2300 hours: I only worked on my Jam game from 1500 hours to ~1600 hours... I now continue work.
Day 2, 2330 hours: What a nice minimally productive day today was! And as a result of it, I have no fascinating new screenshot to show you today!

Day 3 - 30th of July

Day 3, 1320 hours: I have no idea when the Jam ends today because of time zones, so I just gotta race through the rest...
Day 3, 1600 hours: Game finished!

It's now the 30th of July 2012 and Jobo has finished his game.
He barely survived and with the support of his closest relatives he is now in physical rehabilitation.
All our thoughts go to Jobo tonight.

The end.

Download link (Studio installer): http://www.host-a.ne...rivate_Ryan.exe
Download link (ZIP archive): http://www.host-a.ne...rivate_Ryan.zip
To the moderators: Perhaps include both? Some people may not want to use installers, because of the hassle of uninstalling it again. If not both, then just the zip archive should do.

Posted Image

Old screenshots:

Edited by Jobo, 30 July 2012 - 07:05 PM.

  • 2

My posts are my own views and opinions... Unless they are yours too, in which case I think you're a very intelligent and handsome individual (I think you are anyway!)

#31 Lune


    hic quoque transibit

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Posted 28 July 2012 - 01:06 PM

Finished!Posted Image

Dev log:

You can find it in its zipped-up glory at http://www.mediafire...kce67zzalqcmd18

Obligatory screenshot:
Posted Image

Note: the game is kind of a joke. It's part arcade game, part cutscene, and part quick-time event. I think you'll probably enjoy it, but there are certainly better games out there.
  • 1


#32 Viloen


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Posted 28 July 2012 - 06:00 PM

Project Title -> Hellscape


1st day

0. Movement Engine Complete
1. Shift Engine Complete
2. Level Layout ~25%
3. Basic Enemy AI Complete
4. Tile Sets Complete
5. Main player Sprites Complete
6. Screen Shot

Posted Image

2nd Day

0. All sprites completed
2. Engine completed
3. Enemy A.I. completed
4. Music 33%
5. Text engine Complete
6. Inventory 70%
7. Shop Engine Complete
8. Cutscene Graphics 40%

Posted Image

8. Screenshot
Posted Image

Final Day

0. All Major systems complete.
1. Need to finish levels. 25%
2. Need to complete cutscene.

Edited by Viloen, 31 July 2012 - 12:13 AM.

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#33 holgersson1988


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Posted 28 July 2012 - 06:14 PM

Nostradamus (google it)

Play in HTML5
Or download for Windows: 7Mb: http://holgerssonent....com/downloads/

Day 0 - About the game, idea and mechanics

Day 1 - Saturday (Engine/basics/first levels)

Edit: here's day 1:

Day 2 - Sunday (Cutscene/graphics/more levels)

The video of me coding would have been too long. I don't have time to edit it down so here's a gameplay video of Nostradamus.
BEWARE OF SPOILERS! I'm not showing the end but pretty much 60% of the game so maybe stop if you don't want to see all mechanics.

Day 3 - Monday (Ending/Menu/sounds)

Edited by holgersson1988, 30 July 2012 - 11:01 PM.

  • 5

#34 bksonic


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Posted 28 July 2012 - 06:44 PM

Everything's A Lie

Posted Image

Status: Finished


Download From Game Jolt


Posted Image Posted Image
More Screenshots:

Game Description:

Everything's A Lie is a puzzle-platformer where the goal is to save your sister in a world where nothing is as it seems. With lies and fibs thrown at you one after the other, this simple, paradoxical game will have you solving puzzles, traversing complicated platforms, shifting gravity, and much more.

Development Log (warning: spoilers)

Edited by bksonic, 31 July 2012 - 05:20 PM.

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#35 Chris_Devl


    The Next Gabe Newell

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Posted 28 July 2012 - 07:03 PM

Insomnia: An Interactive Story

After Completion:

It took tons of effort, a bit of sleep deprivation, and a dose of last minute crunch-time panic, but I managed to finish on time, barely.. Had to rush the ending a little, but hopefully it's still a decent conclusion and a decent experience:

Posted Image
Download: http://sandbox.yoyog...202492-insomnia

Official Game Thread: http://gmc.yoyogames...howtopic=549108

Before Completion:

I uploaded an image of what I have so far elsewhere, might as well post it here..

Name: Insomnia
Genre: 2D Mystery Horror Platformer
Story: It's midnight, and you're looking for your friends someone in an abandon dock. You're tired, and you think your mind is playing tricks on you, but you can't give up, you strive to stay awake. You feel somethings been watching you, following you, but you urge onwards to find your friends her before it's too late...


July 28 - 1:00 A.M.
Posted Image
I grabbed the movement and collision scripts from my ninja wall-jump engine and made this already somewhat-atmospheric alpha-game out of it.

July 29 - 4:00 A.M.
Posted Image
My homie joined in and provided kick-ass sprites and an awesome night-sky background. Much of the levels is animated too.

July 30 - 2:00 A.M.
Posted Image
Not much has changed graphically, but I've really made a lot of progress with gameplay. In addition to my buddy making the sprites, another friend of mine has offered his awesome music soundtracks that just happen to fit PERFECTLY with this game. I've decided to stay up the night to work on the game. I hope I can finish by the deadline tomorrow.

Edited by Chris_Devl, 31 July 2012 - 02:35 PM.

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#36 sp202


    Wannabe Indie

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Posted 28 July 2012 - 11:47 PM

Title: Change

Screenshots: None so far, I might add some later if I'm allowed to edit the devlog later.

Download link (updated, had to change (lol) something):

Change is a quite hard randomly generated platformer (well....if you can call it that). It has a metaphorical meaning in its gameplay which is explained by the cutscenes.


Time spent on jam: Approx. 18 hours
Time spent on entry: Approx. 8 hours


Day 1- (No specific times here since I forgot about the devlog)

- Spent hours thinking of an idea
- Got an idea
- Spent an hour animating sprites
- Ditched idea because it was too complicated
- Changed my mind, went back to it
- Spent hours on animating sprites
- Ditched it again
- Had a look at GMC forums
- Became intimidated by screenshots and concepts of other competitors' games
- Went to sleep (having completely wasted my Australian time advantage) :sad:

Day 2- (Australian time)

0800 - Thinking of another idea, going on GMC
0845 - Got an idea, not sure if I can finish it, as creating levels would be really tedious for this concept
0900 - Coding concept (which is a secret for now)
0930 - Posting devlog
0945 - More coding
1000 - Taking a break
1100 - Decided that my new concept was too complicated to finish although I had coded some of the basic stuff (level design would take hours per level due to my impractical method of creating them)
1130 - Came up with a new idea which is a LOT simpler both technically visually compared to the last two, hopefully I can complete this one in time
1145 - Coding, coding, coding, creating sprites
1300 - Had to go somewhere
1600 - Finally! Some more time to work on my game
1700 - Running into some annoying issues
1730 - Annoying issues fixed
1745 - Updating devlog
1800 - Back to coding randomizer
1845 - Taking a break
2000 - Back to work
2045 - Pretty much finished basic randomizer, tweaking it
2100 - DAG NAB IT! A wild annoying bug has appeared!
2115 - No matter what I do I cant seem to fix it! :verymad: , if I can't fix this bug, it's here to stay in my jam entry, and it's a pretty major bug too, possibly game breaking!
2130 - Updating devlog
2145 - Attempting to fix bug, but to no avail
2200 - Off to bed with me

Day 3 - (Australian time)

0600 - Working on adding more stuff to the main game, ignoring the bug for now, although it may come back to haunt me.
0630 - Fixed it! In quite an unorthordox manner (well...in my opinion) by using room restart and making the player object persistent
0700 - I had to go somewhere
1800 - Finally some time to work on my entry after a long, busy day.
1900 - Managed to add more obstacles
1915 - I had to take a break from the jam to work on something else
2100 - I'm in a real rush now, I have to add the cutscene/ title screen (you'll see what I mean soon enough)
2200 - Better get to bed now
0500 - Woke up nice and early to work on my game (only 4 and a half hours left! Of which, I could only use 2)
0515 - Fixing room transitions, made a Dropbox account
0530 - Updating devlog
0545 - Finishing off cutscenes and adding an obstacle
0600 - Tweaking, attempting to fix bugs
0715 - Done! Sadly, I didn't have time for music but hopefully the game still has the effect I wanted
0730 - Updating devlog

Edited by sp202, 30 July 2012 - 09:44 PM.

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Posted Image

Windows||HTML5 Online||HTML5 Download

A physics-based puzzle game with magnets.

#37 ND4SPD


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Posted 29 July 2012 - 01:09 AM

Hi all!

This has been my first GMC Jam, and it has been tricky. Making a game isn't to difficult; I can do that. The problem is finding the time to make a game amongst all the other things going on in life. I have my yearly exams coming up in my final year of school (by coming up, I mean less than a weeks time!). So I haven't actually got a game that is 'complete' per sae. It's just a bit of a teaser.

That said, this is a game COMPLETELY unlike any other game in the Jam! Ever. In fact, I think it's different to every other game on the GMC. This game is 3D. Not d3d or fake 3D or anything; you actually see 3D images. It's a stereoscopic top down shooter; that's where it displays two images (two worlds!) side-by-side and, by looking at them in a particular way, your brain will process these two images as a single 3D image!

See if you can see it just by looking at the screenshots below (remember to be patient, you won't get it immediately!!). First, you look at the exact centre of the two images with slightly crossed-eyes (you're actually focussing on the air that's about halfway between you and the screen). The two images will blur and move towards one another. They eventually move such that the two images overlap, and you can then focus on that single image. Your mind will combine them, and you'll see a single 3D image! It's a beautiful illusion. It will blow your mind. I promise. A couple of tips; make sure your head is level (horizontal). Try changing the distance you're sitting at from the screen. And remember that you won't get it immediately! It took me a couple of minutes to get it the first time. If you're still having trouble, or you just want more info, try googling "stereoscopic images" or something! Don't play this game for more than 15 minutes at a time, though (it will tire your eyes!).

Posted Image

Posted Image

Check out the game once you're able to see the 3D. Or if you can't see the 3D, you can play by just playing on one half of the screen, and ignoring the other half. It's still definitely worth a play if only because of the AI, which is very advanced (and the AI is modest, too; it's not like a real person who would abuse you if they crushed you at their favourite video game). It finds targets based on sight and distance, switches targets intelligently, shoots (by leading their targets, also), it dodges bullets, takes cover, maintains an effective combat distance, and runs when it's close to death.

Remember that you're the reddest player, with a team of less red guys (stick with them, they'll keep you alive), and you're fighting the terribly violent and aggressive and generally evil blue guys. Run around like a mad man with WASD, and shoot your blaster by holding the LMB (don't worry about ammo, it's infinite). The little lines above your head indicate your health; take cover for it to regenerate. Seeeemple!

Download (host-a.net) stereoscopic.exe (2.24mb)

I hope you enjoy the game (i.e. the incredible 3D effect and the AI)! :D And please send some favourable reviews, and even some votes, this way (props for originality, right?). Like, even if you go "First choice: blah blah. Second choice: yada yada: the sequel. Third choice: sratwnbe. Tenth choice: ND4SPD's stereoscopic top down shooter." That would mean a lot to me.

Congratulations to all the other entrants in the Jam. It sounds easy to make a little game in a couple of hours, but it's not. It's really not at all. I wish you all the best of luck!

The Developer Debacle/Developer Log


Edited by ND4SPD, 30 July 2012 - 09:36 PM.

  • 2

#38 Rusty


    The Rustic One

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Posted 29 July 2012 - 03:22 AM

They said it couldn't be done...
nobody said that!

They said it isn't possible...
no they didn't!

They said it was too awesome to imagine...
okay, now you're just making crap up.

Posted Image
IN HD! (lies)

For the first time EVA play as the heroic Pigeons, using all their powers, skills and abilities to quell the zombie hordes! Can you even survive Wave 1? Does Wave 2 even exist? NOBODY KNOWS! (except me) See if you're the chosen one, destined to discover a second wave!

THIS IS THE DOWNLOAD LINK! Download today! You'll NEVER regret it!

Edited by Rusty, 29 July 2012 - 03:25 AM.

  • 9


Professor Kayge says: "Play Project Jin! I'm sure it's been released by whatever year you're reading this in!"

#39 Oracizan


    Mutant Dreamer

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Posted 29 July 2012 - 04:51 AM

Title: Underworld
Started: Sunday, 4 AM GMT
Completed: Monday, 11:40 PM GMT
Writing Style: Unapologetically Dramatic
Download: Link
Project Source: Link

*Post-JAM Note #1* I've made the source of this project available, but I make no promises about the readability of the code. It is a lot cleaner than I thought it would be, but I'm pretty sure this program is held together by hope, spit, and luck.

*Post-JAM Note #2 I'm going to clear my head, process the last 48 hours, and add a postmortem devlog entry shortly.

Entry #1 (Sun. 4:13 AM)

Entry #2 (Sun. 3:07 PM)

Entry #3 (Sun. 10:36 PM)

Entry #4 (Mon. 3:29 PM)
There are less than ten hours to go until the end. I am walking the border of panic and serenity. Alonso has barely made it to the underworld...do I have enough time to finish? The thing that gets me in trouble the most is that I can't stop adding things. There are so many elements that I want to mix into the Underworld from Greek Mythology, but I simply don't have the time. Cerberus may not even make an appearance, and that is pagan blasphemous to not include him. I need to learn to look at this like writing a haiku - the beauty of the poetry is in its brevity and the quality and vividness it packs into so few words. Working within this time limitation should be an opportunity to make something beautiful in its simplicity.

I will do the same with this entry, dear reader, because I must return to programming. I will close with an inspirational speech to all participants:

Its the bottom of the ninth. Its the final countdown. It is, as some might say, Tebow Time. These are the moments when legends are made, when diamonds are formed, when coppertops reach deep inside of themselves, find the power to change the code, and become The One. There will come a day when the strength of programmers will fail and games everywhere will cease to be...but today is not that day.

Are we insane? Are we crazy? Is this madness?

Madness? THIS! IS! GMC JAM!

Posted Image

Edited by Oracizan, 31 July 2012 - 12:05 AM.

  • 1

#40 lukeyrulz


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Posted 29 July 2012 - 06:12 AM

What goes good with a GMC Jam?
Posted Image

Platform: Windows (.exe)
Genre: 2D Arcade Platformer

Authors: Luke Williamson (lukeyrulz) - Programmer & Game Designer
Brent Arnold - Sound and Level Designer

Tools: Game Maker 8.1, MS Paint, Adobe Photoshop.

Deal with your problems or face them later.

Description: You don't believe in violence and you want your toast back.
Use your multi-dimensional fork on enemies and yourself to bypass danger through two universes.

Total Hours Spent: 32.5hr

Game Information: readme.txt

Download (18.4mb)

Posted Image
Posted Image


Edited by lukeyrulz, 30 July 2012 - 03:24 PM.

  • 1

#41 DXsmiley


    The Observer

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Posted 29 July 2012 - 07:58 AM

By DXsmiley

There are many forces at work here. Use your other-worldly powers to bind creatures to your will.


Yoyogames Sandbox: http://sandbox.yoyog...202400-sendling

Dropbox download: https://dl.dropbox.com/u/45467416/Sendling3.zip

Game Topic: http://gmc.yoyogames...howtopic=548846

Update 1:
Fixed a depth bug when moving from room to room.
You no longer get stuck when possessing the butterfly.

Update 2:
Fixed a misplaced tree on the title screen.

Edited by DXsmiley, 30 July 2012 - 10:55 AM.

  • 3

#42 Jack Indie Box

Jack Indie Box

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Posted 29 July 2012 - 09:25 AM

Wormhole Warrior
By Jack Indie Box

genre: Tower defence
Using theme: true
using handicap: hopefully if I get done in time!

A "mad scientist" made a miscalculation during an experiment, the result: a hole in space and time! The "mad scientist" attempted to close the hole with a prototype machine he invented, but alas he could only contain it. Without the prototype machine the rip would expand exponentially, consuming everything in its path.
Your character, a government employee, is charged with guarding the rip. However a careless accident causes you to fall in. You find a parallel world! After exploring the new world you discover that your actions in one world affect the other, however the rip distorts the outcome.
But you are not the first to discover the power of the rip. Others have already trodden this path, their aim; to open the rip and bring the two worlds together! You must fend off waves of enemies from both worlds.
But youre not alone! Your previous experience with the rip, as well as the “mad Scientist” make you the ideal candidate to command a newly founded inter-world military agency! With the military's resources and the scientist’s inventions you begin to build defences.
When you build the first defence tower you find one in the same location in the other world, but this tower has different weapons! You must learn to use this to your advantage.

PM me if you have an idea for the name. Thanks

28th july

29th july

30th july

didnt have time to update my log most the day, nor add most features or test stuff, nor "design" a level.
here it is:
Posted Image
Posted Image

Edited by Jack Indie Box, 31 July 2012 - 03:03 PM.

  • 0
Posted Image

#43 TerraFriedSheep


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Posted 29 July 2012 - 10:37 AM

Creations Forum Discussion Topic

Divided Existence

This game reflects on the current generation leaving a world behind for the future generations to use. As you control your first character, you must be thinking about the next as you leave a path for your offspring to follow, ultimately both reaching your goal.

Requires foresight, patience and platforming skills.

There is also a wonderful cutscene if you complete the game!


Thanks to Nijg whose music I used in this version.


Posted Image
Posted Image



Edited by True Valhalla, 31 July 2012 - 02:29 AM.

  • 1

#44 sners


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Posted 29 July 2012 - 01:34 PM

name:1+0,5x2 worlds

It's filled with bugs. It has no bugs only features.
It has the amazing amount of less than 50 hours of gameplay.(one level)
Posted Image
The game
F1 for information.
Music by Icymx, character outline by Chumbucket.
  • 0

#45 bobmoo


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Posted 30 July 2012 - 01:27 AM

here is my game, i didn't get much time to work on it. (max 7 hours work time)
http://sandbox.yoyog...-a-second-earthPosted Image
  • 0

#46 blopit


    cool guy

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Posted 30 July 2012 - 05:58 AM


I was busy so I made this quick
I made it in GM81

Just trust me...There is in fact a 'game' behind Untitled.txt
Just click it. It's a game. Made in GM81


Do not click ANYTHING or else your computer will go berzerk (SAVE EVERYTHING)
You need a webcam to use this
Windows 7 is a good idea too



Edited by blopit, 30 July 2012 - 06:43 AM.

  • -1

E3VdaOr.png GLOB  - GMC Jam 11( PC

"it's cool I guess" -blopit

#47 WORLDTree


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Posted 30 July 2012 - 06:35 AM

Download link: http://www.mediafire...whw31hwxq2zx0eu

Entry: Red All Over

By: Jefferson Le with Sound and Music by Miguel Ramirez

DevLog: Hello! This is my first time using Game Maker and my first time entering a jam like this after I heard about it from a friend. It's really late for my first (and last) Devlog, but I just wanted to express what a learning experience this has been for me in both using Game Maker and Making games period. During this time I really learned a lot about the things you should come to expect when making games yourself, and while the results may not have been what I expected, I still feel that I should submit my product, bad or not, to actually learn anything from this experience. But I'm rambling and it's not making for a very good Devlog, but nonetheless, I hope to continue participating in communities like this and make better games. so enjoy.
  • 0

#48 PwndGames


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Posted 30 July 2012 - 06:58 AM

Synchrocity- A Game of Love and Misspellings

Here is my entry for the GMC Jam 7 in all of its unadulterated and quickly made glory.

Z- Invert Black and White/Advance Cutscene
Arrow Keys- Movement

Edited by PwndGames, 30 July 2012 - 11:22 PM.

  • 0

#49 Dangerous_Dave


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Posted 30 July 2012 - 10:47 AM

Passive Aggressive People

Passive Aggressive People is a game about two people with their own life views competing against each other for a common goal.

//You can download the game here: https://dl.dropbox.c...ve%20People.zip

Edit: After scrambling to get a non-installer version ready (once I noticed GM studio does installers now), it's got a critical bug that stops you pretty early on. So I give up with this Windows exe thing, have an HTML5 version instead: https://dl.dropbox.c...ople/index.html

Arrow keys to move, space to shoot. Enter to advance text in cutscene, space to skip cutscene.


Edited by Dangerous_Dave, 01 August 2012 - 08:54 AM.

  • 0

#50 Yal


    Even though the GMC may be gone, our love will prevail eternally

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Posted 30 July 2012 - 02:55 PM

Makaijima - Demon Island
Posted Image

My GMC JAM 7 entry. Take on the role as demon assassin Suki and her pet/sidekick bat that spends unhealthy amounts of time reading poetry. Hurl knives, crucifixes, daggers, boomerangs and bottles with holy water on legions of devious demons and angry angels trying to impede you on your quest. It all culiminates in a beautiful 16-bit boss battle!

Each level is made of two worlds - one Hell path and one Heaven path - intertwined with magical portals at regular intervals, letting you choose an easier path if the level gets too hard.

NOTE: There are items in some barrels. Crouch by a barrel and press the run button (Z) to pick it up. You can also use barrels as makeshift projectiles.

Topic Link:

Download links:

YYG Sandbox:

Posted Image

Posted Image
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- The above is my personal opinion and in no way representative of Yoyogames or the GMC, except when explicitly stated -


Open this spoiler for my games:


Some useful game engines, music and other resources at affordable prices:

My collection of game resources at itch.io


New user? Can't draw but want to look unique? You can request a new avatar in this thread!