Saving Private RyanDevelopment Log
The following is a reenactment of the weekend that would change Jobo's life forever..
Proceed reading at your own risk.
It was the 28th of July, 2012. A saturday like any other saturday. Jobo woke up, proceeded to walk downstairs to eat breakfast - it was now Jobo received his first bad omen, unaware that the 28th of July would change his life. He wasn't hungry.
He walked back upstairs, as he'd done so many times before, turned on his PS3 and played Skyrim. Only after 30 minutes, Jobo was already bored - what he didn't know was the fact that he'd received his second bad omen while playing Skyrim. He couldn't find any fun quests.
It was around 1100 hours as he turned on his brand new desktop pc.
The following is actual content either written by Jobo in the days of the life changing event or told by his closest relatives.Day 1 - 28th of July
Day 1, 1200 hours: OH ****! I FORGOT ALL ABOUT THE JAM!
Day 1, 1230 hours: What should I make, what should I make... I really don't have time for this Jam!! Oh well, it's only a few hours...
Day 1, 1245 hours: "Two Worlds"?! What kind of lame theme is that?! And a cutscene?! What am I, a graphic artist?! Oh well, it's the rules.
Day 1, 1300 hours: *giggles* Now I know what to make, tehehe *giggles*
It's now 1310 hours, and Jobo is still giggling over his Jam game idea.
The carbondioxide fumes are filling up in his closed room, as Jobo unknowingly continues giggling.
Day 1, 1320 hours: I'll name it Saving Private Ryan...
The clock is now 1400 on the 28th of July, 2012 - a life changing weekend for Jobo.
He walked downstairs to eat lunch, and started eating his eggs. This is when he received his third bad omen - he forgot he had shrimps. Jobo didn't realise it, but having lunch at exactly that moment saved his life. His heart rate had slowed down, he was starting to have trouble breathing and his veins were tightening. But because he left the door open as he was downstairs, all the carbondioxide ran out of his room, parting enough for him to be able to breathe clear oxygen again.
Day 1, 1500 hours: Jobo continues progress on his Jam game, designing some crucial HUD elements and gameplay features.
Day 1, 1530 hours: Jobo finishes his HUD elements and implements one of his gameplay features.
Day 1, 1610 hours: I made last minute graphical changes, deciding not
to go with black and white after all, while still maintaining a unique graphical style.
Day 1, 1720 hours: Finished the introduction sequence / cutscene
Day 1, 1735 hours: Minor adjustments internally and visually. Sharpened display greatly.
Day 1, 1750 hours: Considered putting a trollface easter egg in the game.
Day 1, 1755 hours: Dropped trollface easter egg idea.
Day 1, 1800 hours: Began work on hostile artificial intelligence.
Day 1, 2000 hours: Had a delicious dinner. Yum.
Day 1, 2120 hours: Finished hostile artificial intelligence and added grenades. Now I've made part 1 of the "game", time to make part 1 of the "play" - then I'll have part 1 of the "gameplay".
It's now 2130 hours on the 28th of July and Jobo's subconsciousness is now fighting a major battle against an array of his bodily functions; the most dangerous being weariness. He hasn't had enough fluids through his system to completely clean out the carbondioxide poisoning he got while giggling. Combined with weariness, Jobo's body is now sturring a deadly cocktail within him - and he has not the slightest clue...
Day 1, 2130 hours: I'm off to get something to drink, be right back.Day 2 - 29th of July
Day 2, 0030 hours: Found perfect difficulty balance.
Day 2, 0050 hours: Added supply carrier that drops supply crates. May just save your life.
It is now 0100 hours and Jobo is sitting in his chair absolutely amazed at how incredibly entertaining his little game is. He would have never thought it would turn out this well.
Proceeding to have mindless fun with his game, Jobo was quickly getting very tired.
Day 2, 0100 hours: Going to bed.
Day 2, 1200 hours: Jobo ate breakfast. This time he was hungry. His first good omen in 24 hours.
Day 2, 1230 hours: Jobo doesn't give a rat's ass about the Jam game.
Day 2, 1500 hours: Jobo gives a rat's ass about the Jam game and continues work.
Day 2, 2300 hours: I only worked on my Jam game from 1500 hours to ~1600 hours... I now continue work.
Day 2, 2330 hours: What a nice minimally productive day today was! And as a result of it, I have no fascinating new screenshot to show you today!Day 3 - 30th of July
Day 3, 1320 hours: I have no idea when the Jam ends today because of time zones, so I just gotta race through the rest...
Day 3, 1600 hours: Game finished!
It's now the 30th of July 2012 and Jobo has finished his game.
He barely survived and with the support of his closest relatives he is now in physical rehabilitation.
All our thoughts go to Jobo tonight.
The end.Download link (Studio installer): http://www.host-a.ne...rivate_Ryan.exeDownload link (ZIP archive): http://www.host-a.ne...rivate_Ryan.zipTo the moderators: Perhaps include both? Some people may not want to use installers, because of the hassle of uninstalling it again. If not both, then just the zip archive should do.
Edited by Jobo, 30 July 2012 - 07:05 PM.