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Coding help with collision_point


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#1 Kitskull

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Posted 20 July 2012 - 10:10 PM

I tried putting in code with the first line:
if(!collision_point(x,y,ground,true,false) && !jumping && !doublejumping)
{
and it doesn't recognize collision_point!! Help!
The code is for jumping and double jumping, btw.
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#2 Kitskull

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Posted 20 July 2012 - 10:12 PM

You know what? Now I feel really stupid. I spelled it collison, and now I wish I didn't post this.
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#3 Kitskull

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Posted 20 July 2012 - 10:13 PM

Ok, now a new problem came up. What's wrong with y+grav?
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#4 Kitskull

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Posted 20 July 2012 - 10:14 PM

That's the very next line
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#5 HerpDerp

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Posted 21 July 2012 - 01:29 AM

Wow, three bumps within 5 minutes :confused:

What are you trying to define with y+grav? If you just put y+grav, gamemaker doesn't know what to do as it's wrong coding.
I assume you want to add "grav" to the y-value?

Instead of y+grav, put:

y+=grav

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#6 Kitskull

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Posted 21 July 2012 - 01:37 AM

Oh.
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#7 Kitskull

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Posted 21 July 2012 - 02:10 AM

Also... How do you place a block using create instance at point "mouse"?
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#8 ramses12

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Posted 21 July 2012 - 08:47 AM

instance_create(mouse_x,mouse_y,block);
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