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#1 Serdnad

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Posted 20 July 2012 - 06:37 PM

So... This is my first game, only for android. It's now free, down from a dollar, so please tell me any suggestions you may have and any bugs you find. Thanks for checking it out, and I await your reviews. The link is here:https://play.google....https://lh5.ggpht.co...17sOtNRtmw=h230

https://lh5.ggpht.co...17sOtNRtmw=h230

https://lh5.ggpht.co...pCKgN4eBDE=h230

https://lh6.ggpht.co...k7Dv0vCzH8=h230

https://lh5.ggpht.co...bnk1A4pzOg=h230

https://lh6.ggpht.co...Qa9jlzk0lA=h230

Use the power of your finger to steer Mr.Red the blue dot in this addictive, simple game.

A whimsical story, exhilarating music, the simplest controls possible, 2 different modes, and 6 game-changing difficulties make this an easy to play game that you can enjoy playing over and over again.

Great for killing time and showing your friends who's best when it comes to a speedy finger and hand-eye coordination.

Download it now! There's no risk since its free, other than not trying it out!

What's in this version : Made The Game Free!!!
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#2 Nocturne

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Posted 21 July 2012 - 11:12 AM

I wasn't able to copy image url's and was just too lazy to do the rest, so please click the link and check my game out, be sure to download it, and tell me what you think. Thanks.


If you are too lazy to bother making your topic to advertise your game presentable, then it says a LOT about the game and makes me want to just go elsewhere without checking it out at all. In the world of mobile aps, presentation is EVERYTHING so i suggest that you spruce up the topic and add some images (png, bmp, jpg - use the folowing tags)

[img] URL HERE [/img]

and add some description and maybe even a gameplay video.
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#3 Serdnad

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Posted 23 July 2012 - 02:33 AM

Thanks for that. and what i meant is that after 20 minutes of failing to get an image with a link, using google, searching through several websites, i failed. But thanks for the info on how to do it, as well as that about advertising in the mobile app industry. I'll keep that in mind from now on. And also, i have no video, as I'm not sure how to take one through the device, and i have no way of catching it on another camera, as my fingers would be in the way.
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#4 Kouri

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Posted 23 July 2012 - 10:15 AM

Just looking through the screenshots, it looks like you're using "show_message" for your game over and pause screens. You'll want to replace those with your own in-game solutions. Aside from them looking unprofessional, a future GM:Studio update will be removing their pausing ability.
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#5 filulilus

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Posted 24 July 2012 - 07:10 AM

Are you sure that they will be removed?
I heard that show_message(), get_string(), get_integer() and other messages should still be used as debug tools.
And I hope it stays that way becouse they are pretty usefull.
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#6 Nocturne

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Posted 24 July 2012 - 07:33 AM

Are you sure that they will be removed?
I heard that show_message(), get_string(), get_integer() and other messages should still be used as debug tools.
And I hope it stays that way becouse they are pretty usefull.


Yes they are debug tools. But on iOS and Android, they are ignored (well, actually they return automatically default values... but do not appear on the screen). Async versions will be coming...
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#7 Kouri

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Posted 24 July 2012 - 09:12 AM

Are you sure that they will be removed?
I heard that show_message(), get_string(), get_integer() and other messages should still be used as debug tools.
And I hope it stays that way becouse they are pretty usefull.


I never meant the functions themselves would be removed. I was simply saying that they would lose the ability to pause the game, because...

Async versions will be coming...


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#8 filulilus

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Posted 24 July 2012 - 10:12 AM

I never meant the functions themselves would be removed. I was simply saying that they would lose the ability to pause the game, because...

You sure didn't, my bad :tongue:
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#9 Serdnad

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Posted 24 July 2012 - 08:47 PM

Thanks for that. I had been taking advantage of the freezing, but I had been thinkning about making my own, improved pause menu. Thanks for that. But for now I think I'm going to stick with the message for the score.
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