I tried to use a script like this:
if (keyboard_string="Hello.")
{
show_message("WELP HERROW!")
}
However, this was proven to be almost impossible to code, as there are infinite sentences to be said etc.
So, I was thinking of an engine, again like Facade, that was able to recognize what words were in a sentence, for instance...
If "kill" and "Peter" were in the same sentence, the game would display a message saying "Why should I kill Peter?" and so on...
Does anyone have a clue on how to do this?
Edited by LazicfulLazi, 20 July 2012 - 04:39 PM.











