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What makes a good videogame villain?


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#41 Insert Name Here

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    The Unknown Ninja

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Posted 03 August 2012 - 12:49 PM

SILENCE, MORONS!

I am contemplating the nature of my next project.



Uh, how are we interrupting your thinking? Do you have a notification? I think you are just joking.

#42 Adequate

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Posted 09 August 2012 - 10:12 AM

what if... you're the main villain

dun dun dunnnnnnn
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#43 Avenz

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Posted 10 August 2012 - 02:24 AM

@ Adequate

I was just thinking about that too just now.

But how would one be there own villain? Would it be like an alternate reality/time self like inFamous, or the manifestation of some dark part of yourself like Silent Hill 2, or whatever?
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#44 Slinky

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Posted 13 August 2012 - 03:19 PM


SILENCE, MORONS!

I am contemplating the nature of my next project.



Uh, how are we interrupting your thinking? Do you have a notification? I think you are just joking.


:P sorry just getting too far into this whole "villain" thing.

And with regard to being your own villain. What about the original Prince of Persia in which you fight a mirror version of yourself after jumping through a magic mirror?

Which reminds me of Mirror, Mirror the Star Trek TOS episode in which some crew members are transported to an alternate universe ship where everyone's evil. So what if the player gets acquainted with all the regular characters (say, in your party or as your allies) and then is transported to an alternate universe where your party is a team of villains and the evil you've been fighting is actually now a pure-hearted hero.

Meanwhile in the normal universe your evil self cannot figure out why his/her party goes around doing GOOD things, and why their main arch-nemesis the hero seems to be on his side.
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