1. We need to make a level up system, like you kill enemy and you get experience for that, so then you kill more enemy's you will level up, then same again but you need more experience to level up, and one more thing with level up- We need that then you kill different monsters, you get different experience, example- you kill 1lvl.goblin- you get 100exp, you kill 30lvl.dragon you will get 10000exp. Max lvl to the game will be 30. With the level up you get more HP as well.
2.Battle system... So I need a battle system which would be visible. I mean, then you press a or s it will shot arrow which will deal damage to the enemy, or if you press s it will hit the enemy with one sword, if you press a it will hit enemy with another sword in other hand. So if you press s,a,s,a,s,a fastly, you will deal huge damage. And with level up, the damage raises. lvl1.~100dmg lvl30~10000
3.Quests, inventory, item shop... So, I need that then you go to take a quest, and then you complete it, you would return to the quest giver and receive gold as reward. For the gold, you can buy food in item shop. Food raises your hp. Example- APPLE 25GOLD-255 hp. FISH 55GOLD-650 hp. And the food would go to the inventory, and then you press on the inventory a fish or apple it would automatically raise your health points..
Thats it for this time. Is it possible to make something like this?
SmartGamingEssence
BTW. I have GameMaker 8 PRO.
Edited by sgessence, 18 July 2012 - 06:14 PM.











