Arrrghh... what makes "angry birds" is everywhere?
Posted 18 July 2012 - 01:38 PM
Posted 18 July 2012 - 01:46 PM
Edited by Katuko, 18 July 2012 - 01:47 PM.
Posted 18 July 2012 - 02:05 PM
Anyway, what i'm saying is that apart from the actual gameplay being perfect for mobile devices, the design is excellent too... Bright, colourful, memorable and (above all) FUN!
Oh, and "right place right time" also plays it's part as the whole "angry birds" phenomenon started at the same time as the new smart-phone boom, and it was one of the first games to be properly integrated with touch screen technology and make the most of it in a way that wasn't "gimmicky".
Posted 18 July 2012 - 02:06 PM
Posted 18 July 2012 - 02:20 PM
Posted 18 July 2012 - 03:12 PM
Hi, i'm always wondering, how to make a game as popular as angry birds ? They're everywhere ! In a backpack, Stationary, Billboards, Game shop (of course), TV programs, And even in a car paint ! What does make it so popular?
Haven't you ever noticed that the most simpliest games get the most attention? Angry birds is so popular because it attracted people of ALL ages. Kids, teenagers, adults, even the elderly (I'm sure.) Heck, I wouldn't be surprised to see an infant playing Angry Birds.
Everything starts somewhere. I'm sure even the people who created the game didn't expect it to get this big. Personally, I think the game is a bit played-out now. It's a few years old isn't it?
Also, it's addicting when challenging other people (to beat scores and what not), and plus it's portable. It's on the computer, game systems, cell phones... It's just everywhere. That making it so popular.
Edited by xTheOverSeerx, 18 July 2012 - 03:13 PM.
Posted 18 July 2012 - 04:30 PM
The catch is that the company was really smart about it too. One thing is that if you have a game that hits well, make a sequel. In articles about how to make money well in indie dev, one thing I've seen is they say not to use all of your ideas in the first game because then you can save some for the sequel. And in this case, the game got so hot that the "sequel" included merchandise, and even a Sega Megadrive version of the game being made. The general idea is that you make a game, and you then "nourish" it, feed it well, give a real chance for it to grow, before totally moving on to another project. Angry Birds kept getting new levels, keeping it fun for a longer period of time than most games.
Posted 18 July 2012 - 06:12 PM
I have played angry birds on my PSP... Next day i deleted the game.
So what makes AB so famous? ADVERTIZING... There are lots of game much similar to angry birds that just haven't been advertized that much.
It's not a bad game, it's fun, it's fairly original idea... It's just overrated...
Posted 19 July 2012 - 12:21 PM
1) AB latched on early to touchpad & smartphone hardware developers' need for a "killer app" / show-off app that highlights touch-screen play without being overly difficult to learn. This meant the hardware guys helped to push the game into the marketplace, while they simultaneously pushed their product. Note that after AB caught on, several hardware developers also requested AB make special levels only available for their hardware-- thus making one smartphone preferable to another.
2) Lack of competition, and a few key deals (like being the first thing you see when you download and install Google Chrome).
3) Intuitive design. There's very little to learn, very little in the way of instructions or in-game messages. Hence it's good for kids, non-English speakers, non-PC-savvy folks, and so on.
Posted 20 July 2012 - 01:35 PM
Posted 20 July 2012 - 07:03 PM
Posted 20 July 2012 - 10:17 PM
It's not a bad game, it's fun, it's fairly original idea...
I think what made it so popular was that it was a pretty original gameplay idea. The most popular games tend to be those that come up with a new, creative way of doing something. Touch control games had been done, and physics games had been done, but AB took those two and made it into something more original.
Posted 21 July 2012 - 01:52 PM
Edited by David Batty, 21 July 2012 - 01:53 PM.
Posted 26 July 2012 - 01:34 PM
Posted 28 July 2012 - 07:05 AM
Personally, I don't like the game. But lots of people say they like the cute theme and the bright, happy colors. Perhaps that's it.
you do realize the red birds say "Ah ah ah ah penis" when you shoot em, listen up next time
Posted 30 July 2012 - 06:27 PM
First of all, the idea is not original at all, since there are many games using the same idea. Heck, even Box2D, the physics engine they use, is being used everywhere.
The success Angry Birds has enjoyed has a lot to do with the succesful marketing they've done. Since there are a lot of games in the App Store and it's very easy for a game to just get lost in there, the visibility the game got was important. Rovio made a deal with the publisher Chillingo to receive a "featured" spot in the App Store. This was crucial for the success, because it allowed many people to see the game when it was first released. This eventually caused a snowball effect, when more and more people started getting the game.
The characters and their "brand value" was also thought of when the game was designed. They wanted to make the characters easily approachable and made sure that they could have merchandise based on the game characters.
It should also be noted that Rovio made more than 30 (usually not very good) games before Angry Birds, so definitely experience and connections played a part too.
Posted 31 July 2012 - 12:13 PM
Posted 31 July 2012 - 12:51 PM
For an indie developer, some good ideas are:
*Have your own website and development blog for the games you make.
*Have a YouTube channel and try to get people interested in games watching those videos.
*Send your game to some game reviewers. If you're lucky, some of them might write a review about your game.
*Participate in competitions. The winners usually get a lot of visibility and many people will try the winning games (depends on the popularity of the competition, of course...)
*Cooperate with other indies. Write and tell about their games and ask them to do the same about yours!
*Post your game on sites that have a lot of visitors.
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