Hello. I am trying to load an external model into my 3d game. all the coding is done but my issue is when I use gmmodelfix my uv mapping from blender doesnt save. How do I save the uv mapping from blender? btw the obj was turned to a .d3d
loading a obj from blender into game maker
Started by topmarine, Jul 18 2012 01:19 PM
5 replies to this topic
#1
Posted 18 July 2012 - 01:19 PM
#2
Posted 19 July 2012 - 01:03 AM
I also forgot to mention in gmmodel fix the uv mapping doesnt load with it. Please help thanks
#3
Posted 20 July 2012 - 10:34 PM
The UV saving is an option of the obj converter in Blender.
If you have a d3d file you can save as obj in modelfix
You can then use accutrans3d (in gmmodelfix page) to remerge the shared vertices into a proper vertices array if you want to edit the d3d in blender via the obj format.
If you have a d3d file you can save as obj in modelfix
You can then use accutrans3d (in gmmodelfix page) to remerge the shared vertices into a proper vertices array if you want to edit the d3d in blender via the obj format.
#4
Posted 21 July 2012 - 01:19 AM
I have a obj and I want to load it into gmmodel fix to make it a d3d but the colors from the model in blender dont come in gmmdel fix. How do I load it in?
#5
Posted 21 July 2012 - 01:29 AM
I have a obj and I want to load it into gmmodel fix to make it a d3d but the colors from the model in blender dont come in gmmdel fix. How do I load it in?
Is there a .mtl file? If there are colors, there is a .mtl file. If there is a texture, there is a .mtl file and texture files.
the .mtl file defines the color of the vertices by group, place it in the same folder as the obj (And check with notepad to make sure there is no extra path info for the mtl file reference). GMMF loads the mtl file to know those colors. You also have to tell GMMF to show the color facets. The first large button in the facet menu.
#6
Posted 21 July 2012 - 02:41 PM
oh ok thanks so much iccabird I owe you one pal :D
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