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ProGames™ Indie Game Company


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#1 ProGames™ Company

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Posted 11 July 2012 - 09:40 PM

Hello, my name is Brandon Orner. I'm the Owner, Founder, and President of the Indie Game Company, ProGames™.
ProGames™ "Expands the Horizons" and brings gamers the best original games at affordable prices that everyone can enjoy!
Check out the company website here: http://www.PG-ProGames.com/
From there, you can check us out on Facebook, Youtube, Twitter, and MySpace!


Also, check out the forum on the website, and join! :thumbsup:

Edited by ProGames™ Company, 11 July 2012 - 11:58 PM.

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#2 Nocturne

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Posted 12 July 2012 - 06:23 AM

I permitted this user to create a new topic on the condition that he lightens up and IGNORES criticism. Then the first post criticises him and the topic is closed? What happens when the topic disappears off the bottom of the forum? Are we to let him just make topics every month and then close them so that noone can comment? That's not how it works and he either takes the criticism or doesn't post. I'd like this to be the last and only topic he makes so please, refer him to me if he PM's you asking for it to be closed again or for any further actions to be taken.

EDIT: Previous topics
http://gmc.yoyogames...howtopic=542976
http://gmc.yoyogames...howtopic=530766

It also appears that this user is a duplicate account, so if he wants to make trouble, I can close this account and ask him to use his previous one! See the previous topics here -
http://gmc.yoyogames...howtopic=463858
http://gmc.yoyogames...howtopic=458000
http://gmc.yoyogames...howtopic=447965
http://gmc.yoyogames...howtopic=438518
http://gmc.yoyogames...howtopic=432138

Edited by Nocturne, 13 July 2012 - 01:12 PM.

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#3 ProGames™ Company

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Posted 12 July 2012 - 01:21 PM

Hello, everyone!
Be sure to check out our contest on the site and get your art to us soon!

Also, be on the lookout for Brandon's Adventures™, which will be released October 18, 2012!
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#4 Jobo

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Posted 13 July 2012 - 07:44 AM

Really? Reporting my posts because I'm not worshipping your creations?
You've already had 3 topics prior to this one in which you received more than extremely valuable feedback, yet you keep ignoring it and creating new topics.
I'm not sure what you're trying to accomplish by that. Seems like you just want reassurance that you're doing everything right and you're a legend and a God to all of us...
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#5 ProGames™ Company

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Posted 13 July 2012 - 11:49 AM

Really? Reporting my posts because I'm not worshipping your creations?
You've already had 3 topics prior to this one in which you received more than extremely valuable feedback, yet you keep ignoring it and creating new topics.
I'm not sure what you're trying to accomplish by that. Seems like you just want reassurance that you're doing everything right and you're a legend and a God to all of us...



It's a new topic for the new site.
Really Jobo? Every one of your posts has been extremely negative. All you've been doing is saying horrible things about my company when you most likely don't know much about it. Advice? I don't see any coming from you. Stay out of my topics.
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#6 Jobo

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Posted 13 July 2012 - 12:48 PM

If you hadn't gotten your previous topics deleted, I could quote all the advice and feedback (negative as well as constructive) to prove you wrong.
But that's not possible, so I'm not even going to try to argue about the fact that I've given valuable feedback.

You keep calling it a company.
Have you registered it?
What is it? A limited liability company?
How have you filed for taxation? As an LLC, an S Corporation, a C corporation?
If you're an LLC, what state office in the U.S. (seeing as you're from the US) did you sign your LLC at?
Did you publish a notification stating the creation of your LLC in a local newspaper, as required by many (if not all) states in the U.S.?

You can't call something a "company" just because you have a website for it.
The state of being a "company" is a legal right you have to acquire.

And yes, I am very negative toward you. And as could be seen in all your other topics, there was a good reason for that - and I even explained why.

--

Here's the feedback part.
Your so-called contest is ridiculous. You're asking people to create fan art, and if made on their computer PRINT it and MAIL it to you. This procedure costs MONEY, as opposed to sending it to an E-MAIL address.
Additionally, it's scheduled to end on October 18th, the same date you've set to release the game of which the fan art is being created for.
And you have NO demo out, NO screenshots out, NOTHING they can make their fan art based off of. How are they even going to make it then?!

You're trying too hard, you're not doing it right and you have absolutely no knowledge on how to do any of what you're trying to achieve - and you refuse listening to advice, feedback and general help (so I've experienced from your previous topics, and suspect that a majority will agree with this statement when reading this).
In short terms: you refuse to get better because you think what you're doing now is perfect, and everyone who says otherwise are "negative trolls filling your topics with crap" (actual quote from you, from two previous topics).

Edited by Jobo, 13 July 2012 - 12:49 PM.

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#7 kburkhart84

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Posted 13 July 2012 - 08:00 PM

So you are at it again? Lack of ambition is certainly not one of your defects of character. Being unable to accept criticism IS though. It's not my problem though.

I perused your new website, and I didn't see an easy way to buy a game(assuming I were to want to). I didn't see much as far as information about the games either, and the only images I found were at best "cover art." If you really want to sell a game, you need to show it off, and not from what looks like rough drafts of concept art either. Look at any website that sells downloadable games. You will find tons of screenshots of actual gameplay, and probably a few videos too. They also make it really easy to buy said games. On pretty much every page there is a link to the part where you do the transaction and get the game. The games are also available by download, not by snail mail for the most part, and much less as the only option. If you are serious about selling games(which your ambition leads me to believe), you should look into these things.

Lastly, I did see the text, very large and obvious, "No Refunds". Seriously??? I'm not saying you are wrong for the policy, but there are a couple of things wrong with this. First, what happens if I buy a game, and it doesn't work on my computer for whatever reason?? That can be mitigated by offering a trial version. This would weed out problems with hardware, and would save on the unhappy customers(assuming you have any customers at all yet). Second, if you are that worried about people asking about refunds, they are going to wonder why. Is it because the CDs don't arrive? Is it because you are afraid that they won't like your game?

Downloadable trials would help with the refund issue, in that we could make sure a game works, and that we like it, before we buy it. It also helps with marketing a game. The trial version could be allowed to be copied all over the place, and if it spreads out, and people like your game, they will come looking to buy it. It is just another one of those things that pretty much any company that sells games does. Check out moacube. They are a small indie company with a few games for sale. If you look up for example the information on "Magi" you get at the top of the text a gameplay video. A few screenshots are right below that. Then you get links to try the game out, for both windows and mac. Right below that, you get links to actually buy the game, and below that, a pretty detailed description of the game. Lastly, on the bottom you find hardware requirements. Also, on the right, you have links to other games they have made. If you want to sell games, that is a good way to do it. You provide plenty of information, along with quick access to trials and to buy the games. The games are set for download, not by snail-mail. And on any given page you have links to other games, so that if one game doesn't interest you maybe another one will.

I'm not trying to put you down here. Like I said, I respect your ambition. But...ambition isn't enough if you really want to sell games. You have to have real quality, fair price, marketing, and professionalism, none of which I've seen from you are your website. Anyway, good luck. Take advice from people. Remember that anybody who visits your website would be a potential customer. If you run them off, and if you respond the way you have in the past to criticism, it does nothing good for your reputation. And to sell games, you need to have a good reputation.
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#8 tecno40

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Posted 15 July 2012 - 05:31 AM

If you hadn't gotten your previous topics deleted, I could quote all the advice and feedback (negative as well as constructive) to prove you wrong.
But that's not possible, so I'm not even going to try to argue about the fact that I've given valuable feedback.

You keep calling it a company.
Have you registered it?
What is it? A limited liability company?
How have you filed for taxation? As an LLC, an S Corporation, a C corporation?
If you're an LLC, what state office in the U.S. (seeing as you're from the US) did you sign your LLC at?
Did you publish a notification stating the creation of your LLC in a local newspaper, as required by many (if not all) states in the U.S.?

You can't call something a "company" just because you have a website for it.
The state of being a "company" is a legal right you have to acquire.

And yes, I am very negative toward you. And as could be seen in all your other topics, there was a good reason for that - and I even explained why.

--

Here's the feedback part.
Your so-called contest is ridiculous. You're asking people to create fan art, and if made on their computer PRINT it and MAIL it to you. This procedure costs MONEY, as opposed to sending it to an E-MAIL address.
Additionally, it's scheduled to end on October 18th, the same date you've set to release the game of which the fan art is being created for.
And you have NO demo out, NO screenshots out, NOTHING they can make their fan art based off of. How are they even going to make it then?!

You're trying too hard, you're not doing it right and you have absolutely no knowledge on how to do any of what you're trying to achieve - and you refuse listening to advice, feedback and general help (so I've experienced from your previous topics, and suspect that a majority will agree with this statement when reading this).
In short terms: you refuse to get better because you think what you're doing now is perfect, and everyone who says otherwise are "negative trolls filling your topics with crap" (actual quote from you, from two previous topics).

I understand I've never seen most of what you or Brandon have said due to the deleted topics, but this comment is completely rude, and borderline bullying. So what if he calls it a company? Does it really matter? Brandon has a dream of developing games as a livelihood, and you are crushing that dream. I understand constructive criticism, but there is a big difference from constructive criticism, and useless (hurtful) ranting about how his company "isn't legit".

Also how can you "try too hard"? There is no such thing as trying too hard. If you don't try hard you fail. It's as simple as that.

Brandon, I would suggest organizing the homepage of the site a little better. Maybe put all the current links to social media sites, and other places into one condensed bar, then use the extra space for a big slideshow of all your games and news. Also you should post trials of your games on the website so people can test them before they buy them. I'm much more likely to buy a game if I've had a chance to test it.
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#9 shrooms

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Posted 15 July 2012 - 08:38 AM

have to agree with techno40 a 100%.
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#10 YellowAfterlife

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Posted 15 July 2012 - 10:23 AM

This looks similar... I believe I've seen your site before, in some different topic. Didn't leave a comment at that time.
Anyway, to more or less constructive points:
* It would make sense to have text at bottom of pages aligned to edge of main block too.
* Trademark symbol seems to be overused on some pages. In this age of information people should understand basics of intellectual property - there's no need to highlight it that much.
* You don't need to include trademark symbol in PayPal item names, since it is not displayed correctly in one anyway.
* I've expected slideshow on main page to contain links to pages too, rather than images solely.
* Having no digital copies of games available for purchase is strange. I don't think that said games have any problems preventing them from having such.
* Does not seem to be possible for people to do any fan art without any information about the game at all. I mean, one can make something based on photography of you available at site, but that's it. Talking of which, here's one:
Posted Image
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#11 Terrified Virus

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Posted 16 July 2012 - 04:19 AM

Didn't this topic get locked before?
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#12 True Valhalla

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Posted 16 July 2012 - 04:27 AM

Didn't this topic get locked before?


It's the last time we're allowing it.

Since I've already given the OP my thoughts on his site, I have nothing more to say. At least you finally moved to a .com address :rolleyes:
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#13 Terrified Virus

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Posted 16 July 2012 - 05:05 PM

It's the last time we're allowing it.

Since I've already given the OP my thoughts on his site, I have nothing more to say. At least you finally moved to a .com address :rolleyes:


Ya, at least he got a .com, it gives a more professional view on the site.

Edit: Wow, it appears he uses the same weebly theme as me...

Edited by Terrified Virus, 16 July 2012 - 05:08 PM.

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#14 ProGames™ Company

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Posted 22 July 2012 - 01:53 AM

Alright, we'll add game trials, links to the images, more art, a better way to purchase a game, and we'll sell digital copies. We still need to figure out how to get the digital copy to the customer. We'll make the contest end at a later date, and set up an email to send FanArt to.

@YellowAfterLife
Thanks for the pixel art. It'll be added to the site.
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#15 tecno40

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Posted 23 July 2012 - 02:26 AM

Alright, we'll add game trials, links to the images, more art, a better way to purchase a game, and we'll sell digital copies. We still need to figure out how to get the digital copy to the customer. We'll make the contest end at a later date, and set up an email to send FanArt to.

@YellowAfterLife
Thanks for the pixel art. It'll be added to the site.


I have an idea for the digital copies, I'll PM it to you. Also after reviewing the site again here are some suggestions to improve it.

-Right now you have 2 pages for each game for sale, you could condense that into one page per game
-The first page for the game has a giant picture, which takes up the entire top of the page. You should make the picture smaller so your customers do not feel overwhelmed, and can immediatley read a game bio
-There are some other things that could be improved but I'm not that good at making web pages look good so maybe some other users could give you advice
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#16 PanicBomber

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Posted 23 July 2012 - 02:12 PM

It's nice you have this inspiration towards what you do. Anyhow here are some pointers that i recommend you do:

1) Make a page that is clean and clear and looks professional, not a black background with green and white text underlined and stuff, that looks like a popup page that comes when you browse thru adult continent.

2) Take all negative critique seriously, thats the only way you can succeed and earn anything. If you dont listen to the customer, you wont sell any games or get fans.

3) Dont tell people to like your facebook or follow your twitter, if they like you they will do it by them selves. Asking for likes on your web page makes you look stupid and very unprofessional. If you want to market your facebook, do it on a forum post like "if you want the latest news like us in facebook" Etc.

4) When selling games, the web pages, the look and the screenshots make 80% of the decision, and for now i dont see any sells. Check out other game companies stores and pages, and how they pronounce their games.

Good luck and keep your flag up, with good motivation you will get what you want :)

-Panic
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#17 tecno40

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Posted 23 July 2012 - 07:14 PM

3) Dont tell people to like your facebook or follow your twitter, if they like you they will do it by them selves. Asking for likes on your web page makes you look stupid and very unprofessional. If you want to market your facebook, do it on a forum post like "if you want the latest news like us in facebook" Etc.


I think it's ok to have a link to facebook, and other social media sites on your website, but right now they take up too much space. All you need is a small square logo for each service near your main links. People will know where the links go. If you need ideas for where to put the social media links, you can look at this site for reference http://georgiapanthers.net/
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#18 PanicBomber

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Posted 23 July 2012 - 11:06 PM



3) Dont tell people to like your facebook or follow your twitter, if they like you they will do it by them selves. Asking for likes on your web page makes you look stupid and very unprofessional. If you want to market your facebook, do it on a forum post like "if you want the latest news like us in facebook" Etc.


I think it's ok to have a link to facebook, and other social media sites on your website, but right now they take up too much space. All you need is a small square logo for each service near your main links. People will know where the links go. If you need ideas for where to put the social media links, you can look at this site for reference http://georgiapanthers.net/


i dont mean u shouldnt have links for your facebook, even i do have them www.panicartstudios.com

what i mean is, you shouldnt WRITE "follow us in facebook pls pls pls"
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#19 ProGames™ Company

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Posted 29 July 2012 - 01:13 AM

We will no longer be posting topics and posts on the GMC. If you would like to chat with people from the company, and give us suggestions, please join our forums here:
http://www.pg-progames.com/forum.html#/
We look forward to having you there!
Goodbye GMC!

Edited by ProGames™ Company, 29 July 2012 - 01:13 AM.

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#20 True Valhalla

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Posted 29 July 2012 - 02:02 AM

Closed at author's request. Future topics for this "company" will not be allowed.
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