Fun with Treason
Castles is a social game of strategy, diplomacy, and politics, in which you battle your friends for supreme control over a fantasy realm.
You begin the game as the lowest of low lords, a single castle to your name. By managing your castle and village effectively you can earn enough gold to build another castle, or you can arrange marriages, plot assassinations, and wage wars in order to take castles from other lords. Because you can only hold a small number of castles personally, you will eventually have to force other lords to bow to you and control their castles indirectly.
The lord who controls the most castles holds the Golden Crown and the highest title in the realm. How long they can hold onto that title is the true test...
Current Version Details
The current version will allow you to create characters and place their castle, and then you will be taken to the main screen and be able to view your randomly generated spouse, five knights, and wise advisor. By talking with these individuals, you can assign positions on your council, dismiss your advisor, or tell your spouse that they're comely.
You can also see the effects of time upon your castle. 5 real hours = 1 in game year, and characters will grow older accordingly. You will also notice your gold and population increasing. Both increase according to a strict formula, but you won't be able to examine the inner workings of those until I deepen the conversations with your council members.
One other thing that you will notice is that the treasurer will (very slowly) become better at their job. Like 1 skill point every 15 hours slow.
My goal is to have people constantly play throughout development, and to that end I'll try to deploy new versions of the game every time I reach a stable point with enough new features. I'll keep this topic as up to date as possible, but the main source of news for Castles is the DevBlog.
Edited by Oracizan, 10 August 2012 - 07:11 AM.