I'm building a timeline editor that can build timelines outside of game maker (and then use a script to load the timelines into your game). I'm using MaxWinAPI 2 for the majority of controls, and I was really liking it/getting the hang of it... until I ran into one big problem (and maybe a small one)
Here's a mockup of what the end result should look like (or what it would have looked like in WPF, but you get the idea):
If you look at the main timeline control (the bar that sort of looks like a gradient control in photoshop) that is a custom control... a control I would need to build in game maker and then draw it on my MaxWinAPI window... And I can't figure out how to do that.
I'm just sort of at a loss here. If you have experience with MaxWinAPI 2, maybe you could help me out.
Here's my WIP project: TimelineEditor
To see the two different problems, open up the "MasterEditor" object and go to the create event. In the "Create The Window" action, there are two sections (one commented out) called "New Window" and "GM Window". Switch between those two being commented/uncommented and try resizing the window, and I think you'll see my problem... Any advice would be GREATLY appreciated... this is driving me crazy and I'm just about ready to give up.
EDIT: I think I'm going to just start over and use the Game Widgets set of tools: hyperlink. I really only need buttons and text boxes anyway... so it should be fine. But if anyone can suggest a way to do what I want with win API, I would like to be able to make a resizable control...
So if I have Max Win API just take over the game maker window, all of my resizing get's broken...
Edited by Pixelated_Pope, 06 July 2012 - 07:40 PM.