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Object bug I think? please help.


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#1 Toke_dk

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Posted 06 July 2012 - 12:53 PM

Hey All,

I made a object with a "left mouse pressed" function "to go to room" and the same in the next room... classic point and click. but to me it seems like it stacks the objects on top of each other, even thoug I can't see them? when I get to room 3 it jumps in the pictures. and yes the "go to room" are in correct order :)

If you got a answer or a work around, it would be much appreciated.


Kind Regards

Toke

by the way all "persitent" are "un marked"

Edited by Toke_dk, 06 July 2012 - 12:55 PM.

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#2 YellowAfterlife

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Posted 06 July 2012 - 01:07 PM

* Try positioning objects at different places to check if they actually 'leak' between rooms.
* Check if you have accidentally placed extra objects in a room.
* Make sure that objects do not have a parent set with different function for said event.
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#3 HerpDerp

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Posted 06 July 2012 - 01:21 PM

Also check whether the object is persistent or not.

Persistent objects get transferred to the next room and keep their values.
If you put another one of those objects in the next room, the objects
will stack up.

EDIT: wups, missed your last line there :biggrin:

Edited by HerpDerp, 06 July 2012 - 01:22 PM.

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#4 Toke_dk

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Posted 06 July 2012 - 01:38 PM

* Try positioning objects at different places to check if they actually 'leak' between rooms.
* Check if you have accidentally placed extra objects in a room.
* Make sure that objects do not have a parent set with different function for said event.


I checked all above, but the links really bugs I get this msg in compile.

TransFunctionExists()
FALSE: GR_D3D_Finish_Frame
return FALSE

I'll look more into the problem.



Ok I found the problem, The Room is persistent, and it needs to be. But not the instance of This object? how do I destoy the instance when leaving room without destroying the object... If that makes sense :)

Kind Regards

Edited by Toke_dk, 06 July 2012 - 02:21 PM.

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