Thrown Down a Hole is an attempt to approach the dungeon crawler genre from a new angle. Rather than stressing combat, inventory management, and complicated rules, it focuses on speed, stealth, and quick thinking. The intentionally minimal style is supposed to keep the game free of clutter and place the focus on a few core gameplay elements.
You play as a man who has been tossed into a giant, labyrinthine hole by an angry emperor. You reason that if you are stealthy enough, you should be able to escape the treacherous pit without coming to any harm.
Arrow Keys or WASD
Category: Arcade, Rogue-like
File Size: 6.73 mb
GM Version: GM8.1
Vista Compatible: Yes
Changes Screen Resolution: No
I am looking for critical feedback before I call this a finished project. Please review this as if you did not know it was made with Gamemaker. Instead, pretend you stumbled across it on Armorgames or some similarly popular gaming portal.
Questions I need answered are along these lines:
- Did the game retain your interest all the way to the end? If not, for what reason? Can you think of something which would remedy the situation?
- Did the game run smoothly, or did the fps drop at any point? (You can check the fps by pressing F2)
- The gold currently has no real function other than score. Was this enough of a reason to collect it, or would you prefer a different use? Should it even be in the game? (Remember, I'm aiming for an uncomplicated game design here, no extravagant shops.)