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Android or iOS?


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#61 ChefDavid22

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Posted 21 August 2012 - 12:08 PM

You just have to wait longer to get your money.

Android sales have become non existent. And I dont mean that as a way to emphasize that sales are bad, I mean that literally. I have NOT sold one game on android in 30 days.

iOS sales are steady, but that pace is just 3-6 per day. Now my free game averages 40 downloads a day and that's a game for your cat, not you. So that just blows my mind.

I have my next free game uploaded to appl so hopefully it will be released next week and will be able to see how it does.
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#62 BlaXun

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Posted 21 August 2012 - 01:18 PM

You just have to wait longer to get your money.

Android sales have become non existent. And I dont mean that as a way to emphasize that sales are bad, I mean that literally. I have NOT sold one game on android in 30 days.

iOS sales are steady, but that pace is just 3-6 per day. Now my free game averages 40 downloads a day and that's a game for your cat, not you. So that just blows my mind.

I have my next free game uploaded to appl so hopefully it will be released next week and will be able to see how it does.


Maybe adverts are the way to go on the google market...
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#63 fuegerstef

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Posted 22 August 2012 - 07:30 AM

There were people saying iOS and Android have the same piracy rates?

http://www.gamasutra...acy_problem.php

The article begins with the following:

"The piracy on Android train continues to roll on, with developers continually favoring iOS as a result. And there doesn't appear to be much being done on Google's end to quell the piracy fears, either."

The problems and why there is such a high rate of piracy is in the article.
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#64 Mr. RPG

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Posted 22 August 2012 - 10:22 PM

You just have to wait longer to get your money.

Android sales have become non existent. And I dont mean that as a way to emphasize that sales are bad, I mean that literally. I have NOT sold one game on android in 30 days.

iOS sales are steady, but that pace is just 3-6 per day. Now my free game averages 40 downloads a day and that's a game for your cat, not you. So that just blows my mind.

I have my next free game uploaded to appl so hopefully it will be released next week and will be able to see how it does.


So if in Month 1 I make $146 and the next month I make only $10, I can withdraw then?


How often can you withdraw your money?

What are some other limitations of being an iPhone developer that you know of?

How long do your apps stay on the market?

Sorry for all of the questions..
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#65 GM Studios

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Posted 26 August 2012 - 12:14 AM

So if in Month 1 I make $146 and the next month I make only $10, I can withdraw then?

You can't withdraw the money as such. You are paid at the end of the financial month has ended so long as you have made more then the required amount, however if you haven't quite reached it yet you'll have to wait until the end of the next month, basically it just keeps rolling over until you've met the minimum.

How often can you withdraw your money?

As stated above the payments are automatic and it can take up to 30 days after the month has ended.

What are some other limitations of being an iPhone developer that you know of?

None as far as i'm aware, but there are quite a few rules you have to abide by.

How long do your apps stay on the market?

Indefinitely.

Sorry for all of the questions..


No worries :smile:.

Edited by GM Studios, 26 August 2012 - 12:19 AM.

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