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Is it possible to make decent games in 8.1 lite?


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#21 Insert Name Here

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Posted 11 July 2012 - 04:58 PM

I'm sure the games themselves can be of quality, depending on the art, gameplay, developer. But...I'm pretty sure the constant watermark is going to put some players off. They usually don't mind splashscreens, but a watermark is something else.



What watermark?

#22 Erik Leppen

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Posted 11 July 2012 - 05:34 PM

My only problem is that I have the lite version and I'm afraid its limitations will at some point become to severe.

I'd suggest using Lite until you get to that "some point" ;)

After all, you'll only know the limits if you get close to them. So, just get started, and if you frequently get the error message "This function is only available in the Pro edition" then you know what time it is... ;)

What are the biggest disadvantages of the lite version compared to pro?

The watermark, and no particles.
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#23 Messmerd

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Posted 11 July 2012 - 05:56 PM

Another big problem with lite is that you can't rotate sprites.
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#24 TsukaYuriko

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Posted 11 July 2012 - 07:46 PM

What watermark?

The one in the top left corner of the game window.

Another big problem with lite is that you can't rotate sprites.

You can - at least in 8.1. image_angle used to be Pro only, but now is usable in Lite.
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#25 cyril98

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Posted 12 July 2012 - 12:26 AM

look all im going to say is unless you get gm 8.1 pro you wont be able to make good games unless you use code
even code in gm lite has its limitations :)
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#26 icymx

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Posted 12 July 2012 - 07:53 AM

look all im going to say is unless you get gm 8.1 pro you wont be able to make good games unless you use code
even code in gm lite has its limitations :)

I'm afraid your facts are wrong.

look all im going to say is unless you get gm 8.1 pro you wont be able to make good games unless you use code

Are you saying that DnD (Drag and Drop) is insufficient for making good games? Many great games have been made with DnD alone, and many games using code are horrible. Using code does not necessarily improve the quality of your game, although it does provide extra features and customizability.

even code in gm lite has its limitations :)

It's not the code with the limitations, it's the program. The restrictions on code usage in Lite are no different to the restrictions on DnD, so there should be no difference in the quality of games produced using DnD instead of code.. GM:Standard is a different story, however.

Edited by icymx, 12 July 2012 - 07:54 AM.

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#27 Insert Name Here

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Posted 12 July 2012 - 01:45 PM

I suggest just using lite until you wish to make 3d. Until then, don't worry about it.

#28 TheUltimate

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Posted 15 July 2012 - 05:30 AM

Yes, it's definitely possible to make decent games in GM lite. Go look at this awesome game, which was made in 8.1 lite and has great graphics and a great story. (In fact, here's a Shameless Plug: I also still use GM lite and I've entered game competitions with it. Go check out what I've made if you want.)

Honestly, if your ideas and implementation are good enough, then it won't matter what program you make it in. :)

Edited by TheUltimate, 15 July 2012 - 05:33 AM.

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#29 Insert Name Here

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Posted 17 July 2012 - 12:45 AM

Yes, it's definitely possible to make decent games in GM lite. Go look at this awesome game, which was made in 8.1 lite and has great graphics and a great story. (In fact, here's a Shameless Plug: I also still use GM lite and I've entered game competitions with it. Go check out what I've made if you want.)

Honestly, if your ideas and implementation are good enough, then it won't matter what program you make it in. :)



Well, all events/functions (except draw) are some form of variable manipulation. So, if the neccesary variables are available to use, you can do it. Just to show how well 8.1 is, why don't we all "decompile" some functions into a form of variable manipulation i.e. you only check variables and set variables.

If this can't go here, tell me and I will put a topic under "variable events".

#30 kburkhart84

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Posted 17 July 2012 - 02:07 AM

It doesn't work that way. Many functions are simply variables and mathe operations, especially the math and vector functions. But other functions, not so much. You already mentioned the drawing functions, how about the file read/write functions, and the functions that maipulate instances, as in creating and destroying them, you need access to the internals to replicate those easily.
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#31 Insert Name Here

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Posted 17 July 2012 - 02:15 AM

It doesn't work that way. Many functions are simply variables and mathe operations, especially the math and vector functions. But other functions, not so much. You already mentioned the drawing functions, how about the file read/write functions, and the functions that maipulate instances, as in creating and destroying them, you need access to the internals to replicate those easily.



Destruction/creation is seperate. Anything involving popup boxes are also seperate. Other than that you are checking/setting a variable.

example step event: x= x + hspeed

That is a variable set. They can involve any mathematic operator.

#32 Jack Indie Box

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Posted 17 July 2012 - 09:36 AM

you are just wrong, you you have not used much gml... there are loads of functions that arent just variable manipulation
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#33 Insert Name Here

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Posted 17 July 2012 - 01:46 PM

you are just wrong, you you have not used much gml... there are loads of functions that arent just variable manipulation



I am merely saying that most not all can be broken down to reading and writing variables. Direction uses x and y to calculate it? If you break this down you could use it for z and x or z and y. I understand not all use this. I am just saying that Game Maker is based in variables mostly.

#34 kburkhart84

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Posted 17 July 2012 - 04:24 PM

As far as this topic is concerned, such a breakdown is pretty much useless. The reason is that pretty much all of the functions that you can't do with GMLite are the kind that can't be done with simple math. I'm sure a couple are, but for the most part, not so much.
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#35 dannyjenn

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Posted 17 July 2012 - 06:31 PM


you are just wrong, you you have not used much gml... there are loads of functions that arent just variable manipulation



I am merely saying that most not all can be broken down to reading and writing variables. Direction uses x and y to calculate it? If you break this down you could use it for z and x or z and y. I understand not all use this. I am just saying that Game Maker is based in variables mostly.

Some are but most aren't. Especially the ones that aren't available in Lite (none of the 3D stuff can be simulated by manipulating variables, data structures can't be entirely simulated by manipulating variables, the blend colour can't be simulated with variables, etc.)
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#36 Insert Name Here

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Posted 20 July 2012 - 12:28 PM



you are just wrong, you you have not used much gml... there are loads of functions that arent just variable manipulation



I am merely saying that most not all can be broken down to reading and writing variables. Direction uses x and y to calculate it? If you break this down you could use it for z and x or z and y. I understand not all use this. I am just saying that Game Maker is based in variables mostly.

Some are but most aren't. Especially the ones that aren't available in Lite (none of the 3D stuff can be simulated by manipulating variables, data structures can't be entirely simulated by manipulating variables, the blend colour can't be simulated with variables, etc.)


Ok. What is a data structure?

#37 Jack Indie Box

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Posted 20 July 2012 - 07:49 PM

why dont you google "game maker data sturcutres" or if you happen to own game maker.... load that up and press f1 or clikc the help icon to own up help file and search for it yourself... it is all explained for you
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