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Keyboard aiming vs. mouse aiming


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#1 PrimuS

PrimuS

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Posted 04 July 2012 - 06:18 PM

Say, we have a multiplayer Quake-like FPS with true-3D environments (ie multiple floors) and maybe even jumping. What suits it the best - full mouselook, just your plain Doom-like control scheme with slight autoaiming along the vertical axis, or manual vertical aiming using the keyboard?
I know what you'll answer, but it's nice IMO to have an FPS with teh good ol' keyboard controls to spice up things a bit.

Control scheme sample for teh second one:
  W         UP
A S D    LT DN RT

where:
W jumps, S shoots, A & D strafe left/right
Arrows control moving fwd/bwd and turning around.

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#2 yvesnadjarian

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Posted 04 July 2012 - 06:34 PM

You know what Im going to say heheh

If you plan to do this by keyboard.. I believe would need a lot to tweaking and maybe a slice different game from the current games.
FPS games today are very fast and the advantage of the mouse (or analog joystick) is the speed of the aiming.

The speed of a sniper maybe is very slow to adjust the correct aim.. but for a pistol things are different.
Players would get upset easily if you take this away from them and with nothing to compensate.
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