(emphasis mine) and the same for d3d_end. Has this always been that way? Have I always done it wrong? Because when I created a d3d game, I usulaly just used d3d_start in the Create of a controller object and d3d_end in the Destroy. But as it looks now, I should start d3d mode in a Draw event and end it in the same event.d3d_start()
This code has been placed at the start of the draw event of an instance to tell GameMaker:Studio that all further drawing should be done in 3D mode.
Has this always been that way (the GM8.1 manual says nothing about events in the page about d3d_start and d3d_end)?











