Well... I'm here to bring such questions to a new lvl.
Also this is not my opinion, but pure facts. If you do not agree or have something to add, you are silly.
1,2,3,4 I'm perfect.
A thought out story
What ever awesome element you think of, make it a whole in the story. In stead of just adding features to give more depth through out the game, make it FIT and give it timing in stead
of adding random ideas for more "FUN". It is far more do able to lay out the path. DO NOT create a world where the players can choose their own path because it will fail. Except ofcourse
when there are only few. NO, I do not mean as in progression of the character, that ofcourse is cool (see point #2 or #3).
The main point here is... Make a game as a playear, not a yucki gamemaker.
point #2 or #3
Progression and gameplay. Even though graphics are cool, they're all about fitting together. Forget blocks though. Bleh. Gameplay requires the effort you put into it now + 10 times that.
GAMES ARE ALL ABOUT FUN. just remember that. having fun. Do fun. Create fun. If you do this well it's like you are fun. funny fun fun fun.
Fun is having a hero who gains more powers/weapons/sunglasses through out. WITH ACTUAL USE. Fun is half life, zelda. Make that!
MUSIC
Sound and music is a factor that is a game changer. Mario without the theme and lovely fist-bumping-blocks sounds (yes, he does) is just fake and gay.
Zelda without the "AAASDHSDHHAAH!!" and the "tingtingtingtingitng (finding a secret)" is also lame.
Sounds DEFINE your game. Also placement is cool. Like a certain walking sound or sounds that define certain chars or threats.
for losers and people without any feel
STOP! no? :C awh. ok short list:
- You as tester are probably TOO GOOD. So you fail to see gameplay fails and difficulty.
- Gameplay is everything so test a whole freaking lot.
- Pick a fictional realistic player by which you test. Pick an age and always think of this player when you create and play (could be you, sure.)
- If you make a game not for yourself, you might want other people to enjoy it. Think of it like looking at pictures of babies or friends... It's only cool
if you know them (and even then). Liking your own game because YOU made it is inevidable. - Being creative pwns lack of skills. You are here because you are not a proffesional gamemaker. Mario, Paladog, Astroids, Angry Birds, maybe pokemon and even Zelda are make-able games (sort of) code wise.
They were made by AWESOME ideas, not just experience and money. Be that girl that makes awesome stuf by her imagination, not boring stealing/ etc/etc/etc/etc/etc. - Watch out for time. Big games always cost 10000x more time and effort then you expect. Also you can make your game 10000000x more fun by looking into details instead of having to work a million years for a rough sketch.
- Find people to share it with, pure for motivation, testing and ideas. If game making is looked down upon in your local eara, the internet is (strangly) full enough with people who care to share. Try to make it more
personal and ask people on a gentle way what they think. Do though expect a REALISTIC view and not a sweet sugar view. Also avoid people who you do not make the game for (too young, too scary, too white). - Invest in sound and graphics. Even though I said gameplay is everything, that is because it is enpowered by graphics and sound (trollolol). Blocks are fun but not really.
Game examples
A game you like.
Another game you like.
A game you don't like because you are silly, the game is awesome though.
comments
any comments on this topic should look something like this:
"This topic is awesome and I recommend it because... ... ... . ... and ... ... ..."
Edited by Ruub, 03 July 2012 - 03:15 PM.



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