Need Opinion on final title of game
#21
Posted 03 July 2012 - 07:10 PM
P.S: Looks great, I hope to see it out on the AppStore!
#22
Posted 03 July 2012 - 07:15 PM
If I have to choose, Occulus, but personally I think there are better names for this game.
P.S: Looks great, I hope to see it out on the AppStore!
Have any Ideas?
I was thinking about just calling it Light Bender but I'm not sure.
I have spent a while trying to come up with something that fits and sells but it has been a challenge for me.
So far I am planning on calling it:
Oculus
Light Bender
#23
Posted 04 July 2012 - 05:17 PM
If I have to choose, Occulus, but personally I think there are better names for this game.
P.S: Looks great, I hope to see it out on the AppStore!
Have any Ideas?
I was thinking about just calling it Light Bender but I'm not sure.
I have spent a while trying to come up with something that fits and sells but it has been a challenge for me.
So far I am planning on calling it:
Oculus
Light Bender
Maybe something like Perception, or maybe something that sounds cooler like Visibility. Also maybe try something Latin or Greek? I find they seem to sound quite good, and also usually make sense... Maybe Illuminos?
#24
Posted 04 July 2012 - 06:50 PM
#25
Posted 05 July 2012 - 03:27 PM
I can't see the video. Could you describe the gameplay.
You control the actions of the eyeball in the center of the screen.
The objective is to collect gems and stay alive by destroying incoming orbs and monsters.
You can control orbs by hovering the cursor over it and holding the left mouse button.
You can destroy an orb by making it hit other orbs or monsters of it’s own color.
Each orb you destroy, will release a gem matching its color.
Some gems are worth more than others.
The more orbs you destroy with one orb, the more gems you will get.
If you grab two or more orbs of different colors at the same time, they will combine to create a new color.
This will allow you to destroy more orbs at once.
When seven or more orbs cling to you at the same time, Your eyeball will begin to lose health.
As you lose health, you will lose gems.
You can save yourself by destroying the orbs clinging to you.
But if you run out of health...
Game Over!
There are special items that you can use by left clicking on them as they pass by.
The level is built of three waves lasting thirty seconds each. Survive all the waves and you will win the level.
After winning, your gems will be converted into score points.
Get enough score points and you will earn a star.
Each level has three stars.
Collect stars to unlock special levels
Occulus
How did you get 3D direction???
#26
Posted 05 July 2012 - 03:48 PM
Occulus
How did you get 3D direction???
Well if you are talking about the eyeball's movement, then I did it by making a simple 5 sprite animation of the eyeball looking right and I have the image_angle of the object always point towards the mouse coordinates.
If you are talking about how all the sprites look like 3d models then I will tell you that they are 3d models. XD
Well technically they are not 3d models but they are pictures of 3d models that I made with Blender.
So they are 2.5D Models LOL.
Edited by Jasher, 05 July 2012 - 03:49 PM.
#27
Posted 05 July 2012 - 04:06 PM
Occulus
How did you get 3D direction???
Well if you are talking about the eyeball's movement, then I did it by making a simple 5 sprite animation of the eyeball looking right and I have the image_angle of the object always point towards the mouse coordinates.
If you are talking about how all the sprites look like 3d models then I will tell you that they are 3d models. XD
Well technically they are not 3d models but they are pictures of 3d models that I made with Blender.
So they are 2.5D Models LOL.
That's exactly how my game's art is being made as well. I can't sprite for squat.
#28
Posted 05 July 2012 - 11:16 PM
#29
Posted 06 July 2012 - 04:34 AM
If I have to choose, Occulus, but personally I think there are better names for this game.
P.S: Looks great, I hope to see it out on the AppStore!
Have any Ideas?
I was thinking about just calling it Light Bender but I'm not sure.
I have spent a while trying to come up with something that fits and sells but it has been a challenge for me.
So far I am planning on calling it:
Oculus
Light Bender
Maybe something like Perception, or maybe something that sounds cooler like Visibility. Also maybe try something Latin or Greek? I find they seem to sound quite good, and also usually make sense... Maybe Illuminos?
Illuminos sounds good.
I will consider it. XD
#30
Posted 10 July 2012 - 06:02 PM
#31
Posted 11 July 2012 - 01:31 PM
Occulus
How did you get 3D direction???
Well if you are talking about the eyeball's movement, then I did it by making a simple 5 sprite animation of the eyeball looking right and I have the image_angle of the object always point towards the mouse coordinates.
If you are talking about how all the sprites look like 3d models then I will tell you that they are 3d models. XD
Well technically they are not 3d models but they are pictures of 3d models that I made with Blender.
So they are 2.5D Models LOL.
From your description (can't see video) I assumed the game was 3d. Based on that I thought you created an x,y,z direction which is a missing piece in a project.
#32
Posted 11 July 2012 - 02:12 PM
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