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Millbee: Fan Mail


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#21 theepicgeno

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Posted 04 September 2012 - 09:03 PM

its your choise how u want to make it.
but from player perspective i say thats its not fun when i need press 5 times to sometime accidently hit enemy :mellow:

What do you mean?
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#22 theepicgeno

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Posted 05 September 2012 - 04:10 AM

Sorry for the illegal bump, but I just wanted to say that I made a Facebook page. It will contain a lot of updates from the game that I can't put here.
Here it is!
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#23 theepicgeno

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Posted 11 September 2012 - 02:52 AM

BUMP!
What's in it:
  • added Skeletons (Only in Test Room, and shoot arrows).
  • you can now spawn Skeletons with 'S' key.
  • added three more Nether levels (Now two full stages).
  • added Health Potions (Only adds 5 HP, to use: Right Click)
  • you can't spawn things unless you're in the Test Room.
  • Blazes' Fireball does more damage as you go further up Nether levels.

Follow the PAGE! Thanks :D
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#24 vidokas

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Posted 11 September 2012 - 07:00 PM


its your choise how u want to make it.
but from player perspective i say thats its not fun when i need press 5 times to sometime accidently hit enemy :mellow:

What do you mean?

i mean that hit enemy is very hard.
its not chalenging its confusing
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#25 TheUltimate

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Posted 12 September 2012 - 02:29 AM

There is a limit on how far you attack, and you have to hit them with the mouse cursor.

Seriously? Why didn't you just tell me? It makes it so much easier to play now. I thought you could only attack directly in front of you, and that you attacked whoever you saw get hit with your weapon, because the game gives no indication that where you click is where you attack. Maybe you should make some graphics that appear where you click so the player can tell.

Now that I understand how to attack, I managed to beat a couple levels this time. It's honestly kind of monotonous. Every enemy is the same, and you just stand there clicking on them until they die. Then, when you make it into the second stage, there's a boss shooting projectiles at you. It's hard to avoid getting shot, and you can't get near enough to hit him.

Anyway, the first thing you should do is either make attacking more interesting (since that's the only thing you do in the game), or halve the amount of health enemies have. You should also add some music. The game's a lot better, but it's still got a ways to go.
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#26 theepicgeno

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Posted 13 September 2012 - 02:24 AM

Thanks for the post, and I should have said that you have to click the mobs to kill them. And yes, the levels do get repetitive. But, in the next two updates (v1.6_9, and v1.7) I will be adding Bows for range attacks, and EnderPearls for easier getaways. The Mobs won't be acting different until v1.8. But, in more detail, are the things I'm gonna add in the next two updates:

v1.6_9:
  • added "quest" text to Nether levels.
  • fixed Enderman glitches (They work fine now).
  • added more hints ('H' Key).
  • when game starts, it reminds you that you must click on the mobs to hit them.

v1.7 (Modified Player Update):
  • added Bow and Arrow.
  • added EnderPearls.
If....
  • you are on low health, your speed will be slowed down.
  • you are aiming with a Bow, your speed will be slowed down.
  • you throw a Pearl, and your stamina is very low, you will be hurt once you teleport.
  • you are low on Power, your attacking and speed will be lowered.

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#27 theepicgeno

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Posted 16 September 2012 - 12:59 AM

Updated to v1.6_9!

Here's what is included:
  • added "quest" text to Nether levels.
  • you can’t die in Test Room.
  • fixed Enderman glitches (They work fine now).
  • added more hints ('H' Key).
  • when game starts, it reminds you that you must click on the mobs to hit them.

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#28 theepicgeno

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Posted 16 September 2012 - 11:34 PM

I spent two hours on this. Worked my butt off just to add one thing. haha
v1.7:
  • added Bow and Arrow (Mouse Wheel Up).
  • can equip Sword by Mouse Wheel Down.

EnderPearls will come next update.
I tried to do the other stuff, but it messed with the players' speed.
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#29 theepicgeno

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Posted 21 September 2012 - 07:49 PM

Update is coming in a couple hours! What's in it:
Fixed Bugs:
- Nether "quest" text goes off the screen.

Tweaks:
- edited Bow and Arrow sprite.

Added Content:
- EnderPearls (Created a lot of bugs, but already fixed them).

Edited by theepicgeno, 21 September 2012 - 07:50 PM.

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#30 theepicgeno

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Posted 22 September 2012 - 01:51 AM

UPDATED! v1.7_2 Features:
Fixed Bugs:
  • Nether "quest" text goes off the screen.
Tweaks:
  • edited Bow and Arrow sprite.
Added Content:
  • EnderPearls (Created a lot of bugs, but already fixed them).

Edited by theepicgeno, 22 September 2012 - 01:52 AM.

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#31 theepicgeno

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Posted 24 September 2012 - 05:53 AM

BUMP! Here's what's going to be added to the new version:

v1.7_3:
  • arrow now shoots from correct angle.
  • mobs HP disappears during death.
  • added Helper (Work in progress, only in Test Room).
  • the 'Insert' key spawns the Helper.
  • arrow keys move Helper.
  • the Helper does no damage to anything and can’t be damaged.
  • while the Helper, you can press the ‘D’ key to become Millbee.
  • the Helper will soon be customizable (name, speed).
  • added two Balls of the End levels (Almost three stages!).

I'd like some replies to this, if you don't mind! :P :D
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#32 theepicgeno

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Posted 28 September 2012 - 06:14 AM

Bump! Update is comming tomorrow with Creepers exploding!!

There is a timer next to the Creepers health, and the lower it is, the safer you are.... ;)!
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#33 theepicgeno

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Posted 04 October 2012 - 11:47 PM

Bump! Got a small update out!
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