game requires Run as Administrator
Posted 02 July 2012 - 08:18 AM
My current project has lots of included files. It seems that when the game surpassed 100MB in size (the compiled file), running the game no longer allowed the inclusion of external files unless the game is run as administrator. Is there a way to deal with the player's security settings so that this is no longer necessary?
I have a smaller version of the game with only two levels for demo purposes that doesn't have this problem, which leads me to think a security measure kicks in if the file grows beyond a certain weight (probably 100MB).
Posted 02 July 2012 - 09:27 AM
Posted 02 July 2012 - 09:29 AM
Posted 05 July 2012 - 02:22 PM
Try to make as many things as possible load externally - music, backgrounds, even some sound effects. Doing that will make your game load faster and simultaneously solve your problem.
EDIT: Just realized...
"I can't solve your problem, but..."
"... and that should solve your problem."
I may contradict myself, but at least I don't contradict myself.
Edited by icymx, 05 July 2012 - 02:30 PM.
Posted 05 July 2012 - 03:37 PM
will less likely affect the cpu than the ram. but i agree with the rest
Posted 05 July 2012 - 04:18 PM
I do load things externally. Everything except sound & music. I think the problem is that all my images are included files though, and the game exports them into the local program folder upon loading. Up to a certain amount of files written Windows lets it pass, but apparently beyond a certain point some kind of malware security kicks in. I don't see what else it could be since running as administrator works. So I'll try to wrap them in the installer instead so it doesn't have to write. Hopefully that'll do it.
About the external files I have found little or no incidence from externalizing music files in GM8 (but it did have a big impact before) which is why they're not externalized.
I was hoping there'd be a way to have the windows security leave it alone that I didn't find but oh well
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