Player Step:
check empty, 0,1, solid, relative
set gravity 270, 0.5
else
set gravity, 270, 0
if var larger than 12
set vspeed 12
Platform collision:
move to contact, direction, -1, solid objects
set vspeed, 0
Old brick collision:
Check collision 0,1, solid
set vspeed, 1
Left keyboard:
check empty, -4, 0, solid, relative
jump to position, -4, 0, relative
check empty, 0,1, solid, relative
These are DnD actions just to be clear.
Edited by gamegear9, 02 July 2012 - 03:43 AM.











