Is there an elegant solution to zooming in on only a certain area of the screen, whilst maintaining a fixed size menu bar, for example, along the bottom of the screen?
Obviously with each zoom-in iteration, it would be possible to redraw a scaled menu bar, but that seems so clunky?! Any suggestions?
The application is for pinch-zooming in on the game area of an iOS app.
Zoom on area using Views
Started by summerjets, Jul 01 2012 11:53 PM
1 reply to this topic
#1
Posted 01 July 2012 - 11:53 PM
#2
Posted 02 July 2012 - 12:16 AM
Perhaps you can try using multiple views? The first view, which contains the HUD/Menu Bar could be focused on an area that is outside the action, and you can use a second view that you can freely manipulate. Just make sure that the area that contains the HUD/Menu Bar is completely away from the action, so that it doesn't appear under the second view. Not too elegant, but it's the way I would first try to do it.
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