The app that I've been developing is a fairly good one imo, and I was wondering how I should distribute it.
> sell it for $1.50, to a limited audience?
> put a 5-second, non-skippable ad at the end of the process, but make it a free app?
I feel that if I make it a free app, at least 20 times as many people would download it, but I'm not sure how well tacking adverts to an app will do.
Players will, on average (I'm assuming) restart the game at least 5 times. If I make the advertisement at the end different every time, is there any sort of profit I can make? Which method, do you think, would I be better off using?
I just have no idea what to do about this o.o
Edited by kloust, 01 July 2012 - 07:18 AM.