I am making a 3D game, and I need to make 3D walls in a seamless fashion using X and Y coordinates as well as a direction and a width + height of the wall.
I know about finding a straight line between to points and making walls from a 3D model, but is there a way to make it curved and not very jagged like a stair?
The coordinates are a set of data from various arrays, so atleast 2 are needed in order for this to work, the line should pass through all coordinates and still be 3-dimensional. This means that each coordinate should probably mark a turning point for the long wall/curve.
I greatly appreciate help with this.
Edited by 95jonpet, 30 June 2012 - 10:02 PM.











