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Stick Legends Online


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#21 theweirdn8

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Posted 17 July 2012 - 03:04 AM

Well one thing I know is that this server needs to be up!
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#22 AquaticDublol

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Posted 17 July 2012 - 03:50 AM

One of the only promising games I see out here. Congratulations.
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#23 shrooms

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Posted 17 July 2012 - 02:20 PM

One of the only promising games I see out here. Congratulations.

wow lmao, and your only post is what. chat in a mplay exapmle. hahaha, chat is far the easiest online function to add.
any way server's down. have you even played to game online yet?

Edited by shrooms, 17 July 2012 - 02:21 PM.

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#24 Chillanum

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Posted 17 July 2012 - 04:11 PM

Hello guys, We have gotten in contact with the Host and are trying to get the server back up, the server was down because of a storm but it will be fixed soon.
sorry i've been away for a while but we are already working on the next update.thanks for the support
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#25 xTheOverSeerx

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Posted 17 July 2012 - 09:17 PM



Wth are you talking about? So you're saying all 2D platformers look like terraria?

No, he's saying this game in particular looks like Terraria.


I know. The only similarity with terraria is the fact that both are 2D platformers, so that's why I said that.


When I saw this image:

Posted Image

It just reminded me of the way Terraria's world looked like. The gameplay also looks similiar mind the leveling up.
Yes both of them being 2D platformers is one thing, but the fighting just reminds me of Terraria. (I forgot Terraria has building).
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#26 theweirdn8

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Posted 19 July 2012 - 11:47 AM

Server should be back up...
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#27 shrooms

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Posted 19 July 2012 - 02:05 PM

ya the server is up :) lol i'm online now xD
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#28 kelson

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Posted 21 July 2012 - 07:49 PM

I would love to Play this game but the server seems to always down. i would love if you could fix that.
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#29 Orbitguy

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Posted 14 August 2012 - 11:14 PM

We're working on it, but it's hard because I can't host(yet) myself, and as many familiar with 39dll games know they won't run on any VPS or dedicated servers because they don't have Direct X which Game Maker requires on start up. So basically you have to have a custom built server with a graphics card or a home desktop machine to host on.

Anyways...

Posted Image
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#30 NYS

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Posted 15 August 2012 - 12:32 PM

If you want I can re-write your server in C++ so it does :)
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#31 Chillanum

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Posted 15 August 2012 - 08:15 PM

hi guys , we would like an extra artist to help along, message me or orbitguy if you are interested
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#32 Orbitguy

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Posted 17 August 2012 - 10:15 PM

NYS I may PM you about that, we are somewhat interested as one of our team members has C++ experience and I know a little bit. However, we have stuck with GM to this point despite C++ assistance offers because of its ease of use and the ability for our small team to create content very quickly compared to using C++. However, for the meantime we are still trying to resolve the problem of finding a host for the future or for the case that a recode does take place.

Our previous host appears to be out of action indefinitely, so If anyone is available to host or knows of a company that does custom dedicated server solutions which would support Direct X, hit me up. I'd be happy to purchase a dedi for SLO if we can find a company or individual who will offer it in a Game Maker compatible state.

Someone had suggested Amazon EC2 to me already, and after checking them out, although they do have some form of a Graphics card (Telsa I think), it isn't Direct X compatible.

Edited by Orbitguy, 17 August 2012 - 10:19 PM.

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#33 Orbitguy

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Posted 07 September 2012 - 10:40 PM

This isn't exactly a dead project, but I had to move into college for my second year and we still don't have a server host.

If anyone out there would be willing to host the SLO server, as of right now we don't have any other options for keeping the game up.

I joined the Game Dev club on campus this year, so I'll probably be using Unity a lot more than game maker since that's what they use. Still, I'd be happy to keep programming on this if we can get a host, I have all of the game files and code sitting on my laptop... just need a way to get it online...

Also if there's anyone else who's interested in joining the SLO dev team, just message me and I'll get you into our skype group so we can figure out what we want to do.

Edited by Orbitguy, 07 September 2012 - 10:42 PM.

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#34 Revenge

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Posted 09 September 2012 - 10:28 AM

This doesn't remind me of Terarria in the slightest, but it looks near-identical to 'Stick Online', a huge online Game Maker game I used to play ~7 years ago. It's downloading at the moment so I'll give you my verdict on it when I've had a thorough play with it, those are just my first reactions to it, nothing conclusive. Do tell if you were inspired by (or perhaps involved in?) Stick Online.
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#35 Orbitguy

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Posted 09 September 2012 - 08:00 PM

You won't be able to play through it because it doesn't have a host at the moment.... Once we can find someone to host SLO it will be back online immediately.

Yeah it was inspired by Stick Online, but I've never played Stick Online(some of our team members have I think), so although some of the inspiration came from it, we have taken this in our own direction I feel like.

Edited by Orbitguy, 09 September 2012 - 08:04 PM.

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#36 True Valhalla

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Posted 11 September 2012 - 04:55 AM

Consider swapping to a C++ server so you can run it on a VPS. Makes it so much easier to maintain high uptime :)
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#37 Orbitguy

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Posted 19 September 2012 - 11:35 PM

It looks like C++ is the route we will go with. I really did everything in my power to avoid it over the past 2 years of learning 39dll but I have not found a solution and honestly can't waste anymore time trying to find a host that will support GM, especially since I already have a VPS paid for that I was hoping to use at some point.

I'm slightly anxious because Game Maker was a very fast tool to program with and if people were busy on our team one person could code and create an entire update by themselves in a day or two. From what I've heard it sounds like there is a much larger time commitment when using C++, and considering the most I've ever programmed in it was a calculator that could do some simple division, I'm more than a bit nervous about the transition.

Anyways, hope to have the game back online as soon as possible guys, don't know if it will be the full version or if I will have to start over and build everything up with the new server.

Edited by Orbitguy, 19 September 2012 - 11:37 PM.

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#38 True Valhalla

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Posted 20 September 2012 - 12:37 AM

When I moved Myriad Online's server to C++ it was quite the ordeal. I spent a lot of time studying, and even more time working through all the kinks. It took me about 6 months to get somewhat comfortable with it. C++ is not easy to use if you're new to it, like I was...you're in for a fun ride.

But if you can stick with it, the result is an incredibly powerful, fast, and flexible code base that can be run on a VPS or dedicated server with ease. My game has been online for over a year with minimal downtime now, having served millions and millions of packets :)
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#39 theweirdn8

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Posted 23 September 2012 - 01:01 PM

Agreed with TV.
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#40 True Valhalla

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Posted 23 September 2012 - 02:36 PM

Me too, he's awesome.
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