So i played it a bit. Reminds me of Stick Online, quite nice.
So here's a quick list of things that gotta be fixed. I know it's an alpha, but it's just to remind you in case you forget or don't notice em.
- teh sound is kinda derpy. It comes from nowhere (later i figured it was a guy hitting a bird about 1000 units from me) and abruptly stops when the other sound is played. Limit the sound distance, like if distance_to_object(obj_player_self) < 640 {sound_play();}, or use true positional sound;
- i don't quite get the combat system: if you attack a monster, it instantly attacks you back, so you can't really dodge or stuff?
- monsters' animations are often not synchronized with their movements, especially the squirrel. Don't send image_index and sprite_index with their position, make the client calculate it, like if you just send x and y, calculate it from x - xprevious, or if you send the speeds/commands also, that's even simpler;
- the damage numbers are often out of byte range, so they appear as '255' or '254'. You can't send negative values using writebyte(), it's unsigned.
And i thought 'dexterity' and 'agility' were the same thing.
The map is pretty well drawn, but is kinda empty, so you'd either add more mobs/more kinds of mobs in the future or add something else to do, like farming or quests or wutever.
Oh, and also the sun isn't catching up with the view.
Edited by PrimuS, 30 June 2012 - 08:49 PM.