DOWNLOAD THE GAME HERE
Update! Here are two teaser pictures of the future versions:
Concept art of world 2 background:
A picture of the new element introduced in world 3... />
Another Pathway is a puzzle/platform game that combines traditional platforming with level editor elements. The levels seem impossible to beat at first, since you can't jump high or far enough. However, you can freeze time and create blocks or other helpful elements to get you to the goal. The amount and types of blocks/elements varies in every stage, as well as the areas where you are allowed to place the blocks, making you think to find the solution to each level.
See a short gameplay video (no music yet): http://www.youtube.c...h?v=i9uVxpXmXvY
The current version has 42 levels. Please try it out and give some feedback! =) All feedback is valuable!
NEW: Version 0.2 is out!
The most notable change to the previous version is the time rewind system, which allows the player to go back in time to a check point he has created previously. This can also be used when the player dies, which means you don't have to start over from the beginning of the level every time.
In the time stop mode, you're also allowed to move a single block as many times as you want with the cost of only one placement, which is useful for fine-tuning your systems.
See a video about the new Time Rewind feature:
To tackle one more user interface problem the previous version had, there is now an option to configure the game keys
to your liking. When you load a save file, the controls you set for this save file will also be loaded.
You can now also perfectly beat a level by using as few moves as possible. Your primary goal is to use as few blocks as possible, then as few placements as possible and lastly, as few warp point connections as possible. For example, all solutions that you use only 1 block/element are always considered better than solutions that use 2 blocks/elements, even if this solution used less placements. The medal requirements will be shown once you finish the level, but you can get a medal on the first time you're playing through a level.
There are also new types of levels: the challenge levels. These are considerably harder than the normal levels, but all of them are optional. You unlock a new challenge level for each 4 medals you collect in a single world. Currently, collecting 16 medals in world 1 will unlock a total of 4 challenge levels and collecting 4 medals in world 2 will unlock one challenge level.
Counting from this version, the save files created can be used in the future versions.
The new version also has a level select screen.
Change log in summary:
-Time Rewind System (!)
-Now able to place the same block as many times as you want during a single time stop with the cost
of only one placement (good for fixing the block positions if you mess up a single placement)
-Level Select Screen
-Set the skip button to I by default to prevent accidental presses
-You can now get a medal in each level by completing the level with as few moves as possible.
-Some optimisations on the laser to make the game run faster on slower computers
-Can scroll the screen in time freeze mode in levels that are bigger than the view
-12 new levels, including 5 challenge levels! The total number of levels is now 42.
-A few particle effects added
-Fixed various small bugs
-Pressing pause (enter by default) will bring up a message to show all the controls
Future change log:
For the next version, I'm aiming to include
-at least one background tune
-some world 3 levels. World 3 will introduce TWO new elements that you can use as your tools.
-a tutorial mode where the players can try out all the tricks you can do in the game
-improved tutorials so the player will learn the game even without the tutorial mode
Later, more backgrounds are going to be added (one for each world) and graphics will be polished a bit.
The game also creates a stat file "AP Stats.txt", which you can send back to me via PM if you want. The test data in the file helps me to balance out the difficulty.
The game will save your progress each time you go back to level select. You can skip levels with N if you have beaten the current level previously and go back to the previous level with P key.
To come in the future versions (not an all-inclusive list):
-More graphical details and variation in each level
-More levels and polishing the existing ones
File size: 3.3 Mb
Changes Screen Resolution: no
GM version: 8.0 Pro
Direct Download: http://dl.dropbox.co...o July 2012.exe
NOTE: All the game keys can be changed in the main menu by choosing "configure keys".
Left/Right or A/D - Run left/right
Space/W - Jump
Z - Freeze time
Left mouse click - select a block by clicking on a block icon / place a block / take a placed block under control again
Right mouse click - Click on a warp point to connect it with another warp point (right click the destination warp point)
Left/Right or A/D - rotate a placeable block
Space - Hide/show element icons
X - Undo last move (applies only to moves that have been done since the time was last stopped)
Z - Unfreeze time
C - Rewind time (hold)
Enter - Pause Game
R - restart level
P - Go to the previous level
N - Go to the next level if the current level has been beaten previously
I - Skip the current level (can be used 8 times)
Q - Exit level
Edited by Koaske, 27 December 2012 - 10:24 PM.