Jump to content


Photo

Declaring the use of GameMaker in your creations?


  • Please log in to reply
42 replies to this topic

#41 Jobo

Jobo

    No neurons left today

  • GMC Member
  • 2405 posts
  • Version:GM:Studio

Posted 03 July 2012 - 12:14 PM

If you release a game of your own (not made in GameMaker) you would typically include a EULA you've created yourself.
Since if you don't, you basically won't hold any possessive rights (what the user can and can't do) over the game when it's on a user's computer.
YoYo Games are just saving you the trouble of making it yourself :thumbsup:
  • 0

#42 NakedPaulToast

NakedPaulToast

    GM Studio/Mac/Win

  • GMC Member
  • 7202 posts
  • Version:GM:Studio

Posted 03 July 2012 - 03:11 PM

iOS/Android, I'd just include the EULA on disk. If someone's going to copy/mess around with it, then they'll see it.

FWIW

Both Apple and Google's EULA already include a statement prohibiting reverse engineering/decompiling.
  • 0

#43 toastybuns

toastybuns

    GMC Member

  • New Member
  • 12 posts
  • Version:None

Posted 03 July 2012 - 07:54 PM

Mike, thank you so much for clarifying my points. You've answered everything comprehensively and have won yourself a customer :)
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users