My problems is units movement :
How to make them reach the destination, considering other solid entities (buildings,trees, other units)
I am currntly using p3dc collision system demonstrated in its examples!
But you can imagine it gets heavyyy !
and I am trying to ovoid paths and 2D collision, cause paths, once generated are static, but the world is not! so it can pass throught new created buildings or moving units! and I am already using P3DC; I dont want to use an other collsion system.
So it must be step by step movement and 3d.
Help needed! So far the unit move straight to target, and collide smoothly with walls, but that does not guarantie reaching the destination,
and units do not look for alternative paths.
What about water ? How to surround it ? I am really stuck ! Help needed











