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How to get your app on the app store.


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#21 True Valhalla

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Posted 10 July 2012 - 11:41 AM


I've hardly touched my Windows laptop since my Air arrived.


LOL, I've had to drag myself away from my Mac Mini so I could do more "work" in GameMaker!


I'm still trying to get around to setting up Bootcamp or Parallels so I can run GMS on my Air, then this can become my primary game dev machine also :)
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#22 mrsmes

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Posted 25 July 2012 - 10:09 AM

wait what about xcode? what if u only have a mac book pro with windows 7 installed on it, but u only have a ipod touch, will the game run smoothly, and is xcode really necessary? last i heard they updated gmstudio so u dont need xcode, is that true?
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#23 nujuat

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Posted 27 July 2012 - 07:01 AM

wait what about xcode? what if u only have a mac book pro with windows 7 installed on it, but u only have a ipod touch, will the game run smoothly, and is xcode really necessary? last i heard they updated gmstudio so u dont need xcode, is that true?

I'm pretty sure you need Xcode because Gamemaker runs it in the background when compiling on the Mac. Could be wrong though.
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#24 jtb2854

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Posted 11 August 2012 - 11:46 PM

Very useful, but it'd be nice to have details about iTunes Connect where it's asking about encryption and such.

Edited by jtb2854, 12 August 2012 - 12:52 AM.

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#25 @Alex@

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Posted 01 November 2012 - 01:51 AM

I don't remember iTunes Connect asking about encryption, or if it did it was something I clicked a button too and it worked.
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#26 Gargo

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Posted 03 November 2012 - 08:59 PM

As I understand I pay for GMS 300$ for GMS->iOS or 200$ for GMS->HTML5(via phonegap)->iOS only. I don't owe any percent of revenues to GMS' creator, do I?
Am I also free to find any publisher by myself?
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#27 @Alex@

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Posted 04 November 2012 - 02:17 PM

You purchase GameMaker : Studio + the iOS module. Apple will take 30% but you do not owe any revenue to YoYoGames. You can find any publisher you like, I self publish.
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#28 Mr.Chubigans

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Posted 27 November 2012 - 01:18 AM

Just wanted to say thanks for the guide! Really came in handy for me today.
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#29 nujuat

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Posted 02 December 2012 - 10:27 AM

Just wanted to say thanks for the guide! Really came in handy for me today.

No problem!
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#30 mcdurphurp

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Posted 29 December 2012 - 02:15 AM

This sticky needs to combine with the wiki and then elaborated in detail for the exact steps. I like what you did here with this post as creates a step by step list but real room for improvement is in the details! :] Thanks for taking the time to write this up! Hopefully we can get together a really kickass all in one list on what newcommers need to do and EXACTLY how to do it, why to do it and what to do if they have trouble with any of the steps! Once again thanks! :] You can see my thread I posted http://gmc.yoyogames...howtopic=565307
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#31 Exe_Mas

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Posted 14 January 2013 - 08:04 PM

Hello guys!
I'm in the iTunes connect section.
What I've to put on SKU number, Bundle ID and Bundle ID suffix? Thanks!
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#32 fhvg

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Posted 16 January 2013 - 06:19 PM

EXE_MAS: I'm new to getting the app to the store so this may be wrong, but the SKU is basically a name/number you assign the app, can be anything, for example for mine i did my initials followed by 001 followed by initials of my game company, for bundle id there was a dropdown menu that had the info provided when i was setting up provision certificate, and bundle id suffix APPEARS to be a combination of "com." Followed by the publisher name you registered, followed by game title: com.PublisherName.GameName

It accepted all that info when i entered it for mine, my question now is at one point you have to answer whether your iap uses crytography? Does gamemaker studio use cryptography and if yes is it exempt of chapter 5 section 2?
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#33 rwkay

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Posted 16 January 2013 - 06:23 PM

No cryptography is used...
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#34 fhvg

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Posted 16 January 2013 - 07:25 PM

Thank you! :-)
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#35 Exe_Mas

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Posted 17 January 2013 - 03:25 PM

I've sent my game :D!
Waiting for review!
If you have problems with "CODESIGN", you must do the follow:
-Go to Provisioning Files website.
-Download the Distribution Certificate and double click it.
-Keychan will appear, accept. Then find your new certificate, right-click and select "Get info".
-Go to "Keychan access" and allow it to be used by all programs.

Done!
8BitWarrior give me all these instructions, thank you so much!
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#36 nujuat

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Posted 18 January 2013 - 01:27 PM

I've sent my game :D!
Waiting for review!
If you have problems with "CODESIGN", you must do the follow:
-Go to Provisioning Files website.
-Download the Distribution Certificate and double click it.
-Keychan will appear, accept. Then find your new certificate, right-click and select "Get info".
-Go to "Keychan access" and allow it to be used by all programs.

Done!
8BitWarrior give me all these instructions, thank you so much!


I've added your tip to step 22! I think that's the right step but I can edit it if it's not.
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#37 Flourish

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Posted 05 March 2013 - 06:52 AM

This article is so useful! Really appreciate you taking the time to do this. And I played Drawing Galaxy a while back. It was a cool game :D

Edited by Flourish, 05 March 2013 - 06:53 AM.

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#38 Tthecreator

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Posted 09 May 2013 - 07:19 AM

i like this i treid with the yoyogames tutorial but we didn't did it.

Apple makes a lot of payments to it like: a mac and a ios device and a devolopers account(yes you need to pay 99 dollars for it)

But apple does make cool stuff and i think mac OSX is better than windows and IOS better than android. however i didn't worked on it mutch. It looks mutch better at the first place.


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#39 Mailas

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Posted 09 May 2013 - 07:53 AM

Could definitely use some help:
http://gmc.yoyogames...opic=580178&hl=


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