So far i know it shows a message and creates 3 buttons.
What i want is when u click a button a variable change, as an example when i click button 'Join' then (guildjoin=false) changes to (guildjoin=true) and trigger that event.
(
if guildjoin=true //<<<(want help with this!)
{
guild_name=get_string('What is the Guilds name?','')
writebyte(130); //<<<<<<send byte to server trigger a case>>>>>
writestring(guild_name); //send to server and to search a ini the guild's name
writestring(global.username); //Player Joined Guild
sendmessage(global.clienttcp);
}
)
Is this possible?
Sry for the confusing code(just a example i made) here:
if guildmessage=true //message comes up!!
{
message_background(back112)
message_button(spr_messbtn)
if show_message_ext('Do you want to Join or Create a Guild?','Join','Create','Exit',) // 3 buttons trigger guildjoin=false to guildjoin=true and soo on
guildexit=true
{
if guildjoin=true
{
guild_name=get_string('What is the Guilds name?','')
writebyte(130); //<<<<<<send byte to server trigger a case>>>>>
writestring(guild_name); //send to server and to search a ini (the guild's name)
writestring(global.username); //Player Joined Guild
sendmessage(global.clienttcp);
}
if guildcreate=true
{
guild_name=get_string('What name will your Guild have?','')
writebyte(129); //<<<<<<send byte to server trigger a case>>>>>
writestring(guild_name); //guilds name sended to server, for create a ini with that name
writestring(global.username); //Guild leader
sendmessage(global.clienttcp);
}
if guildexit=true
{
guildmessage=false //exit message
}
}}











