The game is lots small, top-down, maze-like puzzles in which the player, a blue square, must navigate to the finish. It is grid like in level design and has a very simple art style. Currently, there are three mechanisms to separate it from other maze games and make it a puzzle:
- Crates, pushable obstructions to the player.
- Pressure plates which remove fake walls while pressed. (can be pressed by a Crate)
- Teleporters, Sender and Reciever of Crates and the Player.
Firstly, metal crates, can be pulled by an electro magnet from five blocks away. Cannot be pushed manually but the electro magnet can. The issue with this is that I'm not sure how I shall turn the magnet on if it is moveable.
Secondly, Ice on which both players and other moveable objects slide on in the same direction until they are stopped, the player has no control of movement while sliding but does when stationary.
As well as feedback on those ideas, I would also appreciate more ideas. Any ideas will be appreciated as even if they don't suit the game, they may give me other ideas.