Windows 8 mobile app export
#1
Posted 25 June 2012 - 03:51 PM
I am NOT talking about windows 8 and .exe for those that didnt read the entire sentence. You need a specific format for the app store just like you do for android and ios.
#2
Posted 19 July 2012 - 03:49 AM
I don't know how popular Windows mobile devices will become, but there seem to be more and more of them as time goes on and they may end up being a very big player in the market.
Edited by TeamSteeve, 19 July 2012 - 03:49 AM.
#3
Posted 19 July 2012 - 04:47 AM
#4
Posted 19 July 2012 - 08:29 AM
#5
Posted 19 July 2012 - 09:12 AM
1. Windows 8 support - everything works as it stands on Windows 8, so there is nothing special needed there.
2. Windows phone 8 - we would like to do this but MS need to ship us the NDK and we need to get that working
3. Windows 8 store support - a windows 8 app that packages applications with everything needed for the Windows 8 store - will probably have 2 variations (Native and HTML5) - I suspect we will start with HTML5 and then do Native later (as ARM support would be needed for native too) - we have not confirmed that we will be doing this just now.
Russell
#6
Posted 21 July 2012 - 07:07 PM
Well the problem is that there are at least 2 (possibly 3 things) you are talking about here...
1. Windows 8 support - everything works as it stands on Windows 8, so there is nothing special needed there.
2. Windows phone 8 - we would like to do this but MS need to ship us the NDK and we need to get that working
3. Windows 8 store support - a windows 8 app that packages applications with everything needed for the Windows 8 store - will probably have 2 variations (Native and HTML5) - I suspect we will start with HTML5 and then do Native later (as ARM support would be needed for native too) - we have not confirmed that we will be doing this just now.
Russell
To be clear, 3. also implies supporting Windows 8 immersive (metro) applications, right?
My understanding from the Windows Phone 8 announcement and talk of the shared kernel is that the fundamentals of the WinRT platform will apply to Windows Phone 8, so hopefully 2. and 3. would come hand-in-hand? (provided nothing too shocking/different appears to be the case in the NDK)
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