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SPACE GLADIATORS: Chapter 1


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#1 zakaos

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Posted 24 June 2012 - 06:29 AM


Posted ImagePosted ImagePosted Image


Category:NES Inspired Arena Style Shooter
File size: 5.51MB
Changes Screen Resolution: FullScreen
GM version: 8.0 Pro
Direct Download: Click Here to Download and Play Space Gladiator

Controls:
W: Accelerate
S: Reverse
Mouse: Aim/Steer
Click: Shoot
Announcing: The first Game from collaborative Studio Double A Games, (me, and deano2213)
Excited to release, we've been working on it about a month. Thought it was done enough to distribute, and so here it is.

The objective of the game is to stay alive as long as possible, upon your game over you are scored on your performance in the game, using a top secret scoring formula, see if you can figure it out,

Thanks again for checkin it out, and playing our first game, We appreciate any feedback.

-ZakChaos
DoubleAGames

PS Can You Beat this score?

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Edited by zakaos, 24 June 2012 - 06:44 AM.

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#2 Piemaniac

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Posted 24 June 2012 - 09:18 AM

Cool game, guys. Here are my thoughts:

- The graphics are all consistent with the style you're going for, except for the walls. Those need to be changed. Other than that they look good.
- The ship movement is too stiff and the rotation is too smooth. To explain, the controls will feel a lot smoother if you have even a little bit of acceleration as opposed to immediate start-stop, especially in a space game. As for rotation, to keep in line with the retro style, shouldn't the ship only be able to yaw in specific increments? In a game where you are only able to move up, down, left and right, the rotation is in 90-degree increments. Apply this same concept to your ship except maybe point every 15 degrees? Play with it and see what works.
- I found it just slightly annoying that the room restarts whenever you lose a life. Is this necessary?
- Seeing your prologue in the original post, personally I wouldn't even try adding a story element in a game like this unless it is crucial to the gameplay. Honestly most arcade shooters don't need it :) Subpoint, if this is indeed "one of these great colisseums" I might suggest beefing up your graphics so that it isn't just a small rectangle of blocks.

PS My highest score was something around 7500 :)
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#3 zakaos

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Posted 24 June 2012 - 04:15 PM

Some very good suggestions piemaniac, looking forward to making lots of changes to it. Regarding the story, its just a nod to old school games when you wait at the press start screen too long the short story shows, thanks again for takin the time to give it a look, really appreciate it!
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#4 deano2213

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Posted 25 June 2012 - 12:55 AM

I do like your suggestions about the movement and the more I play it, the more I agree with you about the stiff movement.

I don't believe it is necessary for the room to restart.

I will definitely try out some of your suggestions.

Thanks for the feedback!
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#5 mattnate330

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Posted 25 June 2012 - 10:19 PM

I think that this is a great start for a game, and I can't wait to see it when more is added to it!
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#6 J_B

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Posted 26 June 2012 - 03:34 AM

The presentation is nice and consistent. I like the menu. Acceleration and friction would be a definite improvement to the game play and as well as make it a lot more fun just piloting the ship. You could make enemies far more dynamic by giving them speed and direction but also gravity that pulls towards the player so they end up circling you. The graphics are simple but work well, I don't like the explosions though, they don't really fit with everything else - something pixelated and flat in colour would work a lot better.
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#7 deano2213

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Posted 26 June 2012 - 11:31 PM

Thanks mattnate330 for the response.

J_B, thanks for the response as well. We will definitely be working on the player movement and the graphics that are out of place.


Thanks again guys,
Deano

P.S. Keep on the look out for the next build!
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#8 Fredde

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Posted 27 June 2012 - 12:01 PM

Not sure if anyone have said it already (Oh yes, I am way to lazy to actually look thru a handful of posts) but I feel that you have way to limited sight on the lower part of the screen due to the interface. Enemies come from above? Easy! Enemies come from below? I'm dead. Making it transparent might not work with your graphic style, but you sure should think about doing something about it.

I played the game a couple of times and I really enjoyed it, for some reason I started liking it more and more. So in other words you have a great habit-building game coming up! Keep it up! :)
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#9 deano2213

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Posted 27 June 2012 - 03:15 PM

Hello Fredde,

I don't believe anyone has said this yet but I do agree with you. I think we'll try a few things out with it to make sure it's more enjoyable in that sense!

Thanks for the feedback!
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#10 deano2213

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Posted 01 July 2012 - 07:43 AM

Space Gladiators - Build 0.1.2

Download .Exe Here

Bug Fixes

- Fixed the player collision when the enemy is already dead.
- Fixed the player collision with the enemy bullet, no longer shows an error.
- Fixed enemy shooter flying out of the arena.
- Fixed enemy shooter spawning outside of the arena.

Added

- Added online high scores, seen through our website. High Scores
- Added double shot power up when you get 10 kills, and a triple shot power up when you reach 20 kills.
- Added a "scoreboard," can now be seen at the top of the arena, which shows time, lives, and score.
- Added new walls graphics.

Removed

- Interface, due to the lack of vision below the player.
- Unnecessary effects, because they didn't go along with the graphic style.
- Removed the continue option from the menu select screen.


We've changed a lot of stuff and we're really excited to see what you guys think about the improvement. Give us some feedback, as you'll see, we really appreciate it.

Thanks,
Deano
Double A Games
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#11 Piemaniac

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Posted 01 July 2012 - 08:20 AM

Looks good, I can see some improvements. The expanded view area was perhaps the best update. At first I was a little disappointed not to have the stats up on a HUD screen but I got used to it pretty quickly. One slight bug I encountered was that the high score box came up while I was still pressing Space to shoot, so it entered a string I wasn't intending. Have the game pause or freeze for a second between final death and the box coming up to avoid this (Minecraft actually had this same problem, where clicking a bunch right when you die would cause you to click "exit game" accidentally. They finally fixed this in a recent update by having the buttons disabled for a second so that this wouldn't happen.)

The main thing I'm still anticipating is the smoother ship movement. I never do this, but I'm going to refer you to a one of my own games, Sentinel. Graphically it's not the same as Space Gladiators but in terms of gameplay it's in the same ball park. If you see how the ship handles in this game I think you may get a better idea of how to do yours.

Edited by Piemaniac, 01 July 2012 - 08:22 AM.

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