why 2 sound formats (Ogg and MP3)?
#1
Posted 23 June 2012 - 03:36 PM
(it seems one browser uses the mp3 while others use the ogg)
thanks for making this clear.
Wouter
#2
Posted 23 June 2012 - 03:43 PM
(it seems one browser uses the mp3 while others use the ogg)
That's precisely the reason. Some HTML5 compliant devices can also only play one or the other.
edit: auto-correct hysteria
Edited by Robert3DG+, 23 June 2012 - 04:23 PM.
#3
Posted 23 June 2012 - 04:49 PM
When a browser supports both mp3 and Ogg (e.g. Chrome) is it a setting within GM or within the browser wich soundfile is used?
Thanks for clarifying even more ;-)
Wouter
#4
Posted 23 June 2012 - 05:19 PM
clear!
When a browser supports both mp3 and Ogg (e.g. Chrome) is it a setting within GM or within the browser wich soundfile is used?
Thanks for clarifying even more ;-)
Wouter
The check happens within the browser and not the IDE because you simply don't know which browser every player is going to use.
So your game needs to be shipped with both sound formats and on runtime it is decided which one will be used by the browser.
#5
Posted 23 June 2012 - 06:40 PM
clear!
When a browser supports both mp3 and Ogg (e.g. Chrome) is it a setting within GM or within the browser wich soundfile is used?
Thanks for clarifying even more ;-)
Wouter
The check happens within the browser and not the IDE because you simply don't know which browser every player is going to use.
So your game needs to be shipped with both sound formats and on runtime it is decided which one will be used by the browser.
Thanks!
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