It seems to me that casual games need to be playable in Flash to get millions of plays, make decent ad revenue and attract players to buy the Android/iOS version?
Perhaps I am outdated.. and, if so, please someone educate me. I searched around on the topics of monetization and gaming site acceptance of HTML5 games, but found no reassurance that HTML5 is yet a serious platform for investement of my time and ideas. Sorry to sound so dramatic
I have a long history of meddling with GameMaker and I do like it. However, concerned about the viability of HTML5 based games, I have played around with Stencyl recently. It has inbuilt gaming site API and advertising features - but I cannot get along with it. The model doesn't seems to suit the type of strategy games (e.g. Tower Defense / Harvest Massive Encounter) I want to make.
Are there plans for GM to soon be able to export to Flash? I read even Adobe are moving their development tools towards HTML5 and away from Flash - but, even so, it seems to me that billions of hours are spent playing Flash games and mere thousands are spent playing HTML5?
Thank you for reading!











