I *think* I got my app uploaded - did get an error
#1
Posted 18 June 2012 - 05:45 PM
I did get an error, or possibly a warning after submitting the binary with Application Loader:
Adding application
Required file not found directly under the app wrapper: embedded.mobileprovision
Not really sure if that means my binary will get rejected, or if that's something apple adds later?
Anyway, we'll see how it goes. That was quite a process.
#2
Posted 18 June 2012 - 07:53 PM
Phew, that was fun... certificates, provisions, wow - I think I managed to get my app up on the apple store and ready for review.
I did get an error, or possibly a warning after submitting the binary with Application Loader:
Adding application
Required file not found directly under the app wrapper: embedded.mobileprovision
Not really sure if that means my binary will get rejected, or if that's something apple adds later?
Anyway, we'll see how it goes. That was quite a process.
Don't worry about the warning I got it as well and my app was approved for sale so it's all good.
Edited by GM Studios, 18 June 2012 - 07:54 PM.
#3
Posted 18 June 2012 - 08:53 PM
Don't worry about the warning I got it as well and my app was approved for sale so it's all good.
Awesome, thanks for that info.
#4
Posted 19 June 2012 - 10:25 AM
#5
Posted 19 June 2012 - 10:36 AM
Phew, that was fun... certificates, provisions, wow - I think I managed to get my app up on the apple store and ready for review.
I did get an error, or possibly a warning after submitting the binary with Application Loader:
Adding application
Required file not found directly under the app wrapper: embedded.mobileprovision
Not really sure if that means my binary will get rejected, or if that's something apple adds later?
Anyway, we'll see how it goes. That was quite a process.
Don't worry about the warning I got it as well and my app was approved for sale so it's all good.
Same here. I panicked at first - the process had taken long enough already XD
But it all worked out fine.
#6
Posted 19 June 2012 - 04:54 PM
What's your app called?
Lunar Commander
#7
Posted 27 June 2012 - 05:48 AM
Thanks for the info. i plan on releasing for the iOS in the enxt few weeks so this caught my eye. i think someone should make a post with sort of step by step instructions on the steps they took to get their app on the app store, because of how difficult it is. if it already exists a link would be great, but if not then hopefully someone sees this and gets on it! Or maybe i'll just do it after my app gets up in a few weeks. Anyways thanks!
#8
Posted 28 June 2012 - 03:58 AM
#9
Posted 28 June 2012 - 04:36 AM
Lunar commander got approved and it looks cool, so I might buy.
I'll keep this in mind when I get to iOS.
I would gladly welcome any feedback on the game your might have (good, bad) - always looking to improve.
#10
Posted 02 February 2013 - 04:10 AM
#11
Posted 03 February 2013 - 03:55 AM
I encountered the same error message when submitting my game ... I hope it's going to be ok. The status is 'waiting for review' now.
That error won't be a problem.
I have had an app rejected once (for exiting and crashing). Apple does a pretty good job checking the apps that go on their devices.
#12
Posted 04 February 2013 - 05:24 AM
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