I like to think of this game as a crossover between The Terminator, DeadRising, and Prototype. The result was the creation of the Machine's World.
The reason I am posting this is because I would like to receive feedback before starting anything huge in the game. So, an early thanks to those who send feedback
WS - Move Up/Down
AD - Turn Left/Right
Mouse - Aim
RMB - Spool Minigun / Toggle Ally Follow
LMG - Spool Minigun / Shoot
Mouse Wheel - Change Ammunition Type
Arrow Keys - Equipment
I wanted to interpret different styles of gameplay into one. In the game, you take the place of a captured machine (Idea from Terminator) that is used because it is safer to send a machine into the battlefield than soldiers. But another goal is going to be to bring back lost soldiers to HQ (Idea from Deadrising). So the player is to travel a massive world, complete missions, upgrade itself, and complete tasks (Ideas from Prototype).
Another feature I added was the aggro feature. Enemies won't realize that you are a threat until you attack them or you are around them for too long. I may also add a few more features to add aggro to the character. I plan on making areas on the map in which aggro is constantly up if in enemy sights. The aggro level you are at is represented by the circle on the bottom right side of the screen. If the circle has a red dot in the middle, it means that an enemy suspects that you are a threat. If the circle is white, it means that you are safe, if it is red, it means that they know you are a threat, if it is blue, you have evaded the enemies. Moving while it is blue will change it back to white.
Another thing to mention is that pressing the right mouse button on friendly characters will sometimes allow them to follow you.
Remember that in order to shoot your weapon, you must spool the minigun up by holding down the Mouse Button. If you want to use equipment, then select it using the arrow keys before shooting.
One thing I am really trying to focus on in this game is how intelligent enemies are. How they navigate the map will be important, and how they recognize the player will be even more important. I want each enemy to have a different feature about them. No two enemies will be the same. Different ammo types will also do different damages to enemies with the regular bullet being neutral damage.
If you made it this far in the post, I would like for you to try my work in progress game. Right now, I have, 1 type of solder, 3 types of ammo, 1 equipment, 2 types of enemies, a bit of scenery, a well working engine. !Thanx in advance!
Edited by xhawkeyex, 17 June 2012 - 07:16 PM.