3D Textures From Far Away
Posted 17 June 2012 - 05:41 PM
Here's a screenshot of a close up view of the game.
Now here's a screenshot of the same game from a far, zoomed out camera. Notice that in some spots, there's a gap between the textures of grass??
What am I missing here? Any help is appreciated.
Again, I'm just trying to get rid of the weird spaces between textures when the camera zooms out.
Posted 17 June 2012 - 08:53 PM
If you extend the surfaces too much when close in you'll get too much z-fighting. so basically try and make a 'workaround'
maybe you could draw the grass below the blocks as well, and not draw the dirt walls if there are adjacent blocks and turn culling on, that may also fix the problem
Posted 17 June 2012 - 09:43 PM
NOTE: Make sure that znear is as large as you can reasonably make it.
Another way to fix the problem is to remove problematic surfaces (You should never see the dirt walls if the blocks touch, so you can remove them)
Edited by Gamer3D, 17 June 2012 - 09:44 PM.
Posted 04 July 2012 - 03:37 PM
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