Using Mac In Cloud is described on the wiki page as a legitimate way of handling the MAC side of the game creation process, so I'm assuming that it actually has been used to do this at some point, though I can't seem to find any information on how to set it up.
I read the following wiki pages:
http://wiki.yoyogames.com/index.php/Setup_GameMaker:Studio_for_iOS
http://wiki.yoyogames.com/index.php/Setup_GameMaker:Studio_for_Mac
http://wiki.yoyogames.com/index.php/GameMaker:Studio_Settings_for_iOS
I feel like there is still some information missing. As I'm sure others have suggested a complete start to finish guide we be very much appreciated, especially on how to set up the connection to Mac In Cloud. I have the Yoyorunner on my iOS device already after some trial and error (Dropbox is an awesome tool BTW). When I run my game with iOS selected and the Yoyorunner app on my iOS device running it pauses for a moment, then repeatedly gives an error about being unable to extract something. I'm assuming this is because it hasn't gone through the mac side of things yet. I'm not sure how to get it to go that direction, though. I'm sure I could try some more specific things if I could, for a start, get connected to my mac.
Anyways, on to more specific questions:
1. For this image would <user>.macincloud.com:6000 alongside my username and password be enough or do I need to set something up on the remote mac or request some action on the server's side?

2. For Preferences -> Web Server what should I put here? Since it is not in my local network I'm not sure what to do. Does this set up allowed connections to the iOS device, the mac, or both?
3. What settings do I need on my iOS device in Yoyorunner? Does it connect to the mac or to my initiating PC?
Any and all help would be appreciated, and as I said before I've been scouring over the wiki for hours so if you are just going to link me another wiki page please point out what I've missed as well.
Thanks for any help at all! I know the answer is out there!












