if distance_to_object(obj_player)<48
{
mp_potential_step(obj_player.x,obj_player.y,3,0);
}
if place_meeting(x,y,obj_player)
{
with (obj_player)
{
slot[other.slot,1]+=1;
}
instance_destroy();
}
my only problem is that world blocks are solid, and the pickup seems to dont go through solid objects, i've also tryed move_towards_point, doesnt work... any way?
Edited by 12warr12, 16 June 2012 - 05:14 PM.











