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Fihril's 3D Glow 'n Bloom test


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#21 Fihrilkamal

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Posted 20 June 2012 - 05:25 PM


Yes, I'm using fewer but bigger surfaces.
And maybe I'll upload a full-blown tutorial about these kind of visual effects, when I hopefuly find the best looking and fastest running method.

I'm sure you will find it. Posted Image
You discoverd a very clever trick with the black/white render.
I didn't knew it was possible to work around the black color before this.

Thanks. But, I'm not discoved that black/white render actually, since I found that trick in surfacefix's depth of field example, and just modified it a bit to suit with my bloom :D
Even, I never knew before that we can actually call draw event in another event :P

And.. I think I found something! By replacing draw_clear_alpha() on sur2 drawing with drawing a semi-transparent black sprite we'll get an "Afterimage" effect, which was kind of light motion blurring that will enhance the bloom, the more transparent the sprite the longer the trail effect. But becareful the bloom might be too bright and too wide spread.
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#22 THE_GAME_EDITOR

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Posted 20 June 2012 - 07:51 PM

Thanks. But, I'm not discoved that black/white render actually, since I found that trick in surfacefix's depth of field example, and just modified it a bit to suit with my bloom :D

Lol you thief. Posted Image

Even, I never knew before that we can actually call draw event in another event :P

Haha okay. I knew that for a long time. But didn't knew it could still be affected within the object itself.

And.. I think I found something! By replacing draw_clear_alpha() on sur2 drawing with drawing a semi-transparent black sprite we'll get an "Afterimage" effect, which was kind of light motion blurring that will enhance the bloom, the more transparent the sprite the longer the trail effect. But becareful the bloom might be too bright and too wide spread.


Sounds like the light trails from nfsu2. Posted Image
Cool.

Edited by THE_GAME_EDITOR, 22 June 2012 - 02:43 PM.

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#23 client

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Posted 10 August 2012 - 03:19 PM

good example. thank's Fihril.
can you upload older file(glow'n bloom,a city and bloom) ?
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#24 Roblomal

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Posted 09 December 2012 - 03:10 PM

I tried to place this in my game, and after a lot of hard thinking and stuff, it worked. But.. I can't enable lighting because the effect isnt shown.
And another thing; How do I avoid the player to glow self ( I have a flashlight model drawn in the player draw event, but that glows too and i dont want it because its ugly, and its annoying because the whole screen is brighter and glowing by it)

Edit:
The lighting is fixed but now only the flashlight, I know how to fix it but I don't want to make another object for the flashlight!

Edited by Roblomal, 09 December 2012 - 03:31 PM.

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