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Gm Animator


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#1 briantrlov

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Posted 14 June 2012 - 08:01 AM

I Made two neat little programs where can you build a 3d figure (bone transformations) out of a .obj file and then animate it frame by frame then importing it into your game.
 
The layout is a lot like Anim8or, simple yet effective.
Tools for Figure Creator
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Tools for Gm Animator
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A couple notes for using this program

1: It's very fragile right now but if you experience any crashes please post the error message followed by whatever you where doing.
2: .obj and .bmp only, if for any reason you want me to try and change this let me know
3: This version of the program only supports 30 bones x 40 frames I can change this but it is a days worth of work, for whatever reason you want this bumped up to higher numbers please tell me why and i will seriously consider it
4: When adding objects to bones it first has to be rotated on the Y-Axis until the bottom looks as the front used to, Also 0,0,0 in anim8or is the exact spot the .obj will appear and be rotated from
5: Tutorials will be coming if you request one sooner i can try and hurry on the subject
6: If tampering with the scripts/codes and you find A: a solution to something B: a more efficient way to do something C: a neat trick for animating feel free to share it with me
7: I will be working on a more vigorous example with many features this program has within it so check back from time to time to see if you missed anything
8: Criticism is HIGHLY accepted on how to make this program easier to use
9: When rotating bones take note if you rotate the Z-Axis the X-Axis and the Y-Axis switch
10: There is a very weird glitch in where sometimes if you Add a new bone the bone will have the model of another bone previously created, thus deleting the old bone, if this happens, hit Undo, Save the figure, repeatedly hit add bone until this stops, Load the figure - I am working on this by the way

You can download the Gm Figure Creator, Gm Animator, and a Editable example showing how to use this the program in a game - DOWNLOAD HERE
Example Controls - W - walk forward - S - walk backwards

Screenshots
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Posted Image

Credit:
Filulilus - Mouse Targeting System
icuurd12b42 - Help along the way
Saijee - Help along the way
Master Xilo - D3d_model_load_ext
YellowAfterLife - Concept of Animation

Edit: Filepath error resolved.

Does anyone not understand how to use this program? If so tutorial coming soon.

Edited by briantrlov, 15 June 2012 - 04:47 AM.

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#2 MythStudio

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Posted 14 June 2012 - 08:18 AM

Most do it First haha jsing, Okay on Topic this looks outstanding and i'm going to download it now and try an animate the model you sent me for DB.
I have to say Briantrlov you have out done your self lately Glad to have made a friendship with you.
Ill Edit this post after i give it a goo, if i have any questions you'll be the first to know.
Thanks Mat
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#3 Robert3DG+

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Posted 14 June 2012 - 08:47 AM

it doesn't seem to work. I get an error "Texture in unopened for reading". It's unzipped and everything.
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#4 briantrlov

briantrlov

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Posted 14 June 2012 - 09:01 AM

Mythstudio, thanks Posted Image

Robert, I am a fool sir, i put working_directory as the variable itself not the actual "working_directory" code into the exporter. I will have this fixed in 5.

Edit: Nevermind i was wrong about me being wrong, i fixed this problem and forgot to save, but i fixed it again and re-uploaded it, now working. I think, test and let me know.

Edited by briantrlov, 14 June 2012 - 09:49 AM.

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#5 filulilus

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Posted 17 August 2012 - 02:35 PM

Ooooh! so the targeting system finaly came to use for someone. :tongue:
Will check this out when I get home/get time, looks awesome so far!
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#6 briantrlov

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Posted 19 August 2012 - 09:09 AM

Thanks man, it still needs a lot of updating, which i seem to neglecting but, all in all its still very useful. Posted Image

And yeah, your targeting system saved my life, i will be using it in a Gm CGI engine, now that will be fun Posted Image
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