Posted 14 June 2012 - 06:07 AM
It can be played here: http://bit.ly/HexWars
This game is designed for mobile, but can be played on PC too (not Linux). What do you guys think?
Total development time was around 30 hours.
Hex Wars: HTML5 mobile browser strategy game is looking for sponsors
Posted 14 June 2012 - 08:21 AM
I'm not sure if this is your website or me, but Chrome seemed to sit their for a while "Loading", but I didn't see the standard GM HTML5 loading bar. Eventually it would load, however. This might annoy some of your users, so you should get it fixed. I'm sure you know, but attention spans are pretty short for mobile games.
Some indication of which colour I am at the start. The game starts and suddenly things start happening, but I'm not quite sure what colour I am or where my territories are. If "Your Turn" faded in and out quickly at the start of my turn, that would help a lot too.
Leading on from this: better user feedback as to who's just won a battle. I think instead of outlining each territory if you lightly shaded the whole thing, you could clearly see who won a battle. In addition, you could tell everyone's territories more easily.
You mentioned high scores as a feature, but there doesn't seem to be a leader board or anything. Even having a "My Highest Score" on the title screen is really easy to implemented with an .ini file. Also, having a few different maps, or even randomly generating a map, would be awesome.
Hope this feedback helps,
Posted 14 June 2012 - 11:40 AM
I was a bit puzzled by how the win/lose decisions are made, i.e., how much is based on dice number, and how much on randomness. Also, it wasn't clear how the extra dice are distributed (awarded) at the end of a turn. Maybe understanding that better would let the players use more strategy.
But a great start here. I'll be interested to see where it goes.
Edited by chance, 14 June 2012 - 11:41 AM.
Posted 16 June 2012 - 04:40 PM
The graphics are really smooth, the only thing lacking is sound - which obviously isn't your fault, but it would add to the experience
Posted 18 June 2012 - 04:48 AM
Anyways, great work!
Posted 28 June 2012 - 05:33 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users