Posted 14 June 2012 - 08:21 AM
I liked it. It seems to be very similar to Dice Wars, but having it redesigned for a mobile screen is nice. I also prefer your visual style. I think the overall strategy is limited, but perfectly suited to mobile play. I'm surprised you didn't get a lot of interest from sponsors, it seems like the perfect mobile game. That said, I do have a few suggestions, take them or leave them:
I'm not sure if this is your website or me, but Chrome seemed to sit their for a while "Loading", but I didn't see the standard GM HTML5 loading bar. Eventually it would load, however. This might annoy some of your users, so you should get it fixed. I'm sure you know, but attention spans are pretty short for mobile games.
Some indication of which colour I am at the start. The game starts and suddenly things start happening, but I'm not quite sure what colour I am or where my territories are. If "Your Turn" faded in and out quickly at the start of my turn, that would help a lot too.
Leading on from this: better user feedback as to who's just won a battle. I think instead of outlining each territory if you lightly shaded the whole thing, you could clearly see who won a battle. In addition, you could tell everyone's territories more easily.
You mentioned high scores as a feature, but there doesn't seem to be a leader board or anything. Even having a "My Highest Score" on the title screen is really easy to implemented with an .ini file. Also, having a few different maps, or even randomly generating a map, would be awesome.
Hope this feedback helps,
Sondar