Instances not showing when running the game
#1
Posted 13 June 2012 - 08:00 PM
The jewels are behind an object that changes into another object with different depth (to be behind the jewel). The object is there because I can grab it and it shows the particle/sound effects I assigned to it. I just can't view it. Is this a known bug? Does depth work different in GM Studio?
#2
Posted 18 June 2012 - 02:29 PM
Edited by rmedtx, 18 June 2012 - 02:29 PM.
#3
Posted 20 June 2012 - 06:50 PM
#4
Posted 05 July 2012 - 03:46 AM
I was working on a small platformer based on the example that came with GM HTML5 and I decided to continue working on it using GM Studio. There were a couple of sprites/objects names I had to change to make it work. But I have instances of a jewel that are not visible when plying the game.
The jewels are behind an object that changes into another object with different depth (to be behind the jewel). The object is there because I can grab it and it shows the particle/sound effects I assigned to it. I just can't view it. Is this a known bug? Does depth work different in GM Studio?
I too, recently ported from HTML5 to studio and found that some of my instances only show up if I set the image_xscale and image_yscale to something other than 1 (I settled on 1.01). I still can't get them to show up with I export out of studio into html5 though... something happens with the depths (If I make my background invisible I can see them again)
#5
Posted 07 August 2012 - 12:09 AM
I was working on a small platformer based on the example that came with GM HTML5 and I decided to continue working on it using GM Studio. There were a couple of sprites/objects names I had to change to make it work. But I have instances of a jewel that are not visible when plying the game.
The jewels are behind an object that changes into another object with different depth (to be behind the jewel). The object is there because I can grab it and it shows the particle/sound effects I assigned to it. I just can't view it. Is this a known bug? Does depth work different in GM Studio?
I too, recently ported from HTML5 to studio and found that some of my instances only show up if I set the image_xscale and image_yscale to something other than 1 (I settled on 1.01). I still can't get them to show up with I export out of studio into html5 though... something happens with the depths (If I make my background invisible I can see them again)
I had an object that follows the view that is the size of the view. This object had an alpha of zero and everything at a lower or equal layer in the draw stack was set to zero as well.
It appears we have to be more careful with how we handle our layers? This definitely seems buggy.
Perhaps this helps you?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











