Now that yoyo has released first version of studio (Your update rate is sick
Thanks in advance.
Posted 13 June 2012 - 11:00 AM
Posted 13 June 2012 - 12:32 PM
Posted 13 June 2012 - 01:12 PM
Posted 13 June 2012 - 01:21 PM
Posted 13 June 2012 - 02:57 PM
Posted 13 June 2012 - 02:59 PM
Posted 13 June 2012 - 03:04 PM
Posted 13 June 2012 - 09:00 PM
Yes, they do. It is a really friendly community.Anyway thank you for the reply.
Keep the good work... Im sure this close relation you devs have with us is a huge differential.
I've tried other similar platforms before and either the community and the developers were not engaged with the customers.
Im new here, but already loving it.
Edited by hexdump, 13 June 2012 - 09:00 PM.
Posted 15 June 2012 - 03:49 AM
We haven't even started to design GM:Next, it's a loooooooooooooooooooong way off. So there is no place to "find out" about it.
Don't start thinking of GM:Next, or waiting for it. It's far too far off to even start discussing it.
Posted 15 June 2012 - 08:52 AM
Posted 15 June 2012 - 09:03 AM
Edited by mrsmes, 15 June 2012 - 09:04 AM.
Posted 15 June 2012 - 09:17 AM
........well we shall if it can make games for the xbox live arcade and other consoles that i suggested, but i will w8 just until there a gm product that can all do of that.
Posted 15 June 2012 - 09:40 AM
Edited by Mike.Dailly, 15 June 2012 - 10:01 AM.
Posted 15 June 2012 - 10:02 AM
Posted 15 June 2012 - 10:07 AM
Posted 15 June 2012 - 01:33 PM
@Mike.Dailly: Ok, Ok, Ok I am sorry can we put this behind us, is there anything at all that i can say or do or type that will make you forgive me and make u put those features in game maker 9, and tell everyone about it?
enable_compile_for_xbox = true;right?
HEY, HEY GUYS, DID YOU KNOW THAT ORANGE JUICE DOESN'T POWER CARS? Yeah, the orange juice companies are hurting now.
Posted 15 June 2012 - 02:52 PM
You do realize that it isn't just an
enable_compile_for_xbox = true;right?
Posted 16 June 2012 - 12:44 AM
I would buy the module.You do realize that it isn't just an
enable_compile_for_xbox = true;right?
Totally agree. If you see android, windows, ios are very acessible to write.. anyone can lookup on google and learn.
For consoles, xbox.. ps3 its waaaay to hard.
Its not shared information.. you have to be a developer (mainly big companies).. imagine if Yoyo (I believe Yoyo its not a multi millionaire company like EA) invest time and money on this... and then for some reason they see this will not gonna happen to comunicate with GM for x reasons.
Even a famous PS3 engine states on their website that they dont know how the engine is really used in PS3.. they just give the engine for the companies.
And even they pass all the hard things and actually create a module for xbox would be far more expensive than current modules.
Edited by mrsmes, 16 June 2012 - 12:53 AM.
Posted 16 June 2012 - 01:29 AM
Posted 16 June 2012 - 02:12 AM
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