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Here's hoping for full keyboard shortcuts


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#1 integrate

integrate

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Posted 13 June 2012 - 07:31 AM

I would like to be able to do everything you can do with a mouse in GM, with a keyboard. Having the ability to use a keyboard shortcut over a mouse can actually be a huge time-saver. For example, in the sprite editor, you can press Shift+< and Shift+> to cycle between animation frames. This is a huge benefit for me, since I switch back and forth between frames a lot creating animations.

I realize some users will say I only save milliseconds by switching from mouse to keyboard, but there's more to it than that. When I have a thought process going on, I want to be able to implement that thought, and convert the energy of that thought into action. Keyboard shortcuts make that possible without interruption. Yes, I actually feel that using the mouse is an interruption, as I must utilize a different part of my brain to align the mouse pointer over the option I want. Doing that interrupts my flow. Especially if I click the wrong button and now have to return to where I started. There is a place for mouse use, for sure. But when coding, both options should be available.  

Anyone who grew up with DOS, or uses any CLI, knows what I mean when I say using keyboard shortcuts save time, allows flow, and drips with accuracy (no accidental clicks). Just imagine using the room editor with your keyboard:
Hold space while using arrow keys to draw an object like a wall - Hooray! No more TRYING to draw straight, because you will actually BE drawing straight.
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#2 kburkhart84

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Posted 13 June 2012 - 05:33 PM

I agree that shortcut keys are good. I also believe that we should be able to load/save configurations of them, similar to the current Blender version.
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#3 integrate

integrate

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Posted 13 June 2012 - 05:53 PM

I agree that shortcut keys are good. I also believe that we should be able to load/save configurations of them, similar to the current Blender version.

Oooh, customizeable keys. Nice.
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